Spencer Mansion

Discussion in 'Halo and Forge Discussion' started by Cryptic Sin, Oct 31, 2011.

  1. Cryptic Sin

    Cryptic Sin Forerunner

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    #1 Cryptic Sin, Oct 31, 2011
    Last edited: Nov 3, 2011
  2. Landderp

    Landderp Forerunner
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    Looks really good, can't wait to try it honestly. The Aesthetics are nicely done, and it looks fairly balanced. Kudos
     
  3. Cryptic Sin

    Cryptic Sin Forerunner

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    It is balanced! And I made sure of that. I'll go more in-depth with the gametypes soon, the moment I have the time to.

    I plan on hosting customs revolving around this map and these specific gametypes I mentioned because the replay value is one of its strongest qualities. There's enough gameplay opportunity and ways to play that makes extremely excited to talk about it.
     
    #3 Cryptic Sin, Oct 31, 2011
    Last edited: Oct 31, 2011
  4. Audienceofone

    Audienceofone Forerunner
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    the small side rooms you put in are just ripe for campers, each room should have at least 2-3 entrance/exits and that sheild door may help (theoretically), but it ends up as a stalemate between sword and shotgun, in which the shotgun wins 90% of the time. Just remove it and add a door. I cant say much else though without playing the map.
     
  5. Cryptic Sin

    Cryptic Sin Forerunner

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    Don't jump to conclusions so quickly, there. The general Infection "rules" don't apply to every Infection map, and it certainly doesn't for mine.

    Every room you see... Every weapon and item that has been placed... These things have been adjusted dozens of times in terms of size and placement for over the course of a year. Not without testing, either.

    The general game type on this map, which I like to describe as "Survival Infection," was molded so carefully to the map's geometry. The relationship between the gametypes and the Mansion is incredibly unique. If you are willing to reteach yourself the way you look at Infection, it'll all make sense.

    I'll have all information and explanations regarding the design and settings for this map shorty.

    EDIT: Information has been added to main thread!
     
    #5 Cryptic Sin, Oct 31, 2011
    Last edited: Nov 1, 2011
  6. Audienceofone

    Audienceofone Forerunner
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    Ah, I didnt know that you had employed a custom game mode. Im still not thrilled with the small 1 door rooms, but the mode does seem to balance things out more, or at least destroy much of the survivor's advantages.
     

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