Main thread: http://www.forgehub.com/forum/reach-casual-maps/134199-spencer-mansion.html Here's the preview video that will walk you through (with a funny clip from beta testing): Spencer Mansion (Halo Reach) - YouTube I'm really bummed I didn't know about the Hub of the Dead contest until TODAY, but oh well. In depth info on the Spencer Mansion gametypes and strategy tips on the map itself will be written up soon on it's main page (w/ links and more pictures): Happy Halloween!
Looks really good, can't wait to try it honestly. The Aesthetics are nicely done, and it looks fairly balanced. Kudos
It is balanced! And I made sure of that. I'll go more in-depth with the gametypes soon, the moment I have the time to. I plan on hosting customs revolving around this map and these specific gametypes I mentioned because the replay value is one of its strongest qualities. There's enough gameplay opportunity and ways to play that makes extremely excited to talk about it.
the small side rooms you put in are just ripe for campers, each room should have at least 2-3 entrance/exits and that sheild door may help (theoretically), but it ends up as a stalemate between sword and shotgun, in which the shotgun wins 90% of the time. Just remove it and add a door. I cant say much else though without playing the map.
Don't jump to conclusions so quickly, there. The general Infection "rules" don't apply to every Infection map, and it certainly doesn't for mine. Every room you see... Every weapon and item that has been placed... These things have been adjusted dozens of times in terms of size and placement for over the course of a year. Not without testing, either. The general game type on this map, which I like to describe as "Survival Infection," was molded so carefully to the map's geometry. The relationship between the gametypes and the Mansion is incredibly unique. If you are willing to reteach yourself the way you look at Infection, it'll all make sense. I'll have all information and explanations regarding the design and settings for this map shorty. EDIT: Information has been added to main thread!
Ah, I didnt know that you had employed a custom game mode. Im still not thrilled with the small 1 door rooms, but the mode does seem to balance things out more, or at least destroy much of the survivor's advantages.