[FONT=&]This is a medium-sized asymmetrical FFA based map, which consists of only a small part of a Marathon-class Cruiser’s interior. This map plays best with FFA slayer due to its asymmetric layout, but it can be played with 2v2 team slayer. What makes this map different from other maps that include a ship is that I eliminated the exterior of the ship. That way I can make the interior’s quality better. [/FONT][FONT=&]Weapons: [/FONT] [FONT=&]2 - DMRs - 30 seconds 2 - Needle rifles - 30 seconds 2 - Needlers - 30 seconds 2 - Magnums - 30 seconds 2 - Plasma pistols - 30 seconds 2 - Plasma grenades - 30 seconds 2 - Frag grenades - 30 seconds 1 - Grenade launcher - 180 seconds - 2 spare clips 1 - Concussion rifle - 180 seconds - 1 spare clips 1 - Plasma repeater - 30 sec[/FONT] [FONT=&] [/FONT][FONT=&] Changes:[/FONT] The room which overlooks the storage room is significantly bigger The maintenance hallway has been extended There is a new route from the maintenance hallway that leads directly to the storage room to prevent camping The storage room floor has been lowered The Hologram room is a lot bigger Major aesthetic improvements Additional health-stations Spawns and weapons have been tweaked [FONT=&]Download Link: [/FONT]File Browser Halo Official Site
I was in love with this map when it first came out. You perfectly executed the interior of a Marathon-class cruiser enough to make it so I was actually on a ship. As for the gameplay, it is very solid and the aesthetics do not get in the way of the gameplay at all. DL'd.
This. Your aesthetics inspired a lot of my maps after looking at your stunning and functional map. I try and have all my maps have that balance. Bravo, can't wait for the next one.
This map looks wonderful. I like how you took it upon yourself to design the interior. The aesthetics are very pleasing and it looks like it doesn't interrupt gameplay.Your variety of pieces lures the map away from the common dull gray pieces. Well done and will download.
It looks so cool. This is definitely the best ship's interior I've ever seen. Once suggestion though. On the table with the reciever node should be an armor ability so it looks like a holographic display.
The original version of this top notch, did you just change the aesthetics or has the layout changed too?
Changes involve: The room which overlooks the storage room is significantly bigger The maintenance hallway has been extended There is a new route from the maintenance hallway that leads directly to the storage room to prevent camping The storage room floor has been lowered The Hologram room is a lot bigger Major aesthetic improvements Additional health-stations Spawns and weapons have been tweaked