Highsite

Discussion in 'Reach Competitive Maps' started by Deadsayer, Oct 24, 2011.

  1. Deadsayer

    Deadsayer Forerunner
    Senior Member

    Messages:
    18
    Likes Received:
    0
    I made this map with every intention of making a bridge type map, but it somehow evolved into what you see here. For some reason or other every time I try to create a map It ends up being very small and somewhat cramped. Therefore, this was my attempt on making a somewhat more open map. It is a symmetrical map in every way and in being such not as visually interesting as other maps here on forge hub. That being said, I had a lot of fun playing on this map with a few of my friends and find it has some pretty good game play. However, there are frame rate issues with the map when playing split screen and a lot of that has to do with the fact that I built the map in the air of forge world (probably not the best idea) and it has to process the environment along with the pieces of which the map is built. I have every intention of addressing that issue if i find this map is worthy of a revamp. For now i will see how this map does as is. Please give this map a DL and let me know what you guys think. Hope you enjoy!!

    Currently a team slayer only map: Enable teams on game options in custom. I will be adding a few other game types as I have time to set them up . . .

    Weapons List:

    Assault Rifle x2
    Shotgun x2
    DMR x3
    Grenade Launcher x1
    Sniper Rifle x2
    Needler x2
    Plasma Pistol x2
    Plasma Rifle x2
    PLasma Repeater x2
    Needle Rifle x3
    Energy Sword x1
    Frag Grenades x6
    Plasma Grenades x6

    Other:
    Health Station x4

    Here are a few screen shots.
    [​IMG]

    [​IMG]

    [​IMG]

    ][​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1 Deadsayer, Oct 24, 2011
    Last edited: Oct 26, 2011
  2. Silentraine

    Silentraine Forerunner

    Messages:
    251
    Likes Received:
    0
    I believe your frame rate issues are caused by the 6 grav lifts out in the open, visible nearly from all points of the map, 4 are located on top of bunker boxes which are notorious for framerate issues if not used in the right way. Its more the problem of the light reflecting off the glass on ur bridge pieces, corner pieces, and grav lifts, that are causing the framerate problems, due to so much being in one area,. The natural environment of forge world, except the waterfall for the most part dont cause issues in regards to framerate,.
    Hopefully this will help as the design itself is very nice :), just could use some tweaks as noted.
     
  3. Deadsayer

    Deadsayer Forerunner
    Senior Member

    Messages:
    18
    Likes Received:
    0
    Awesome, I will definitely keep this in mind. Honestly, the grav lifts were after thoughts and not really crucial since one can reach the tops of those structures in other ways. Thus, I can rid the map of said lifts or implement them in some other way with little to no love loss. Of course,this will be a problem addressed if it seems the map is worthy of tweakage. I appreciate the time you took too read my thread and give good feedback. Thanks.
     
  4. Silentraine

    Silentraine Forerunner

    Messages:
    251
    Likes Received:
    0
    Your welcome :), it looks like a really nice design you have going, I'd say find a way to put brace larges into your map, They normally work pretty well for bridges and flooring, them and 2x3, 2x4 blocks are some of the best items to use as they cut down on framerate issues tremendously while designing a layout, then from there its fine to go back and add to the map with decoratives and such. Also using bridge small's and mediums are fine they produce no lag, unlike the others in the set these produce lag just due to the auto lights on them, but it seems like you have a good thing going to me. You could lengthen the bridges themselves to where they connect, and make enough room to fight underneath them, adding in column's for cover that would be pretty cool in my opinion :).

    I do believe most of the issue ends up being the grav lifts, the two you have on the end at the bases should be fine, its the four others I would remove if possible. They seem to be the ones who cause the most issues since there in the line of sight and pretty close to eachother, feel free to ask me if you need any help id be glad to help you out :).
     
  5. Deadsayer

    Deadsayer Forerunner
    Senior Member

    Messages:
    18
    Likes Received:
    0
    Well, as it stands at the moment the lack of response and the very small number of downloads doesn't justify the changes. That being said, I will probably move on to the design of a new map and keep in mind the info you gave me about ways to cut back on frame rate issues. Appreciate your feedback.
     
  6. DominationQ

    DominationQ Forerunner

    Messages:
    57
    Likes Received:
    0
    First of all, I gotta say I like the screenshots, they really help show the size and details of the map, so good job there.
    And don't lose all faith in the map because no one on Forgehub responds to it much, alot of the biggest threads and maps with the most posts come from the fact that those users get well known around here, for their work or otherwise, so it takes a while for these things to get around. My threads I posted much earlier got little if any reply at all, so if you really believe in the map, don't take too much into what the community here (doesn't) say.
    I really like the layout of your map, and framerate issues are quite common with this sort of design. That doesn't make it bad, but yeah a revamp may be worth it, grav lifts aren't necessarily good for framerate, but too many pieces overall are the biggest contributing factor (a common problem with artificial ground maps.) A more trimmed-down second version of the map might be the first step. I'll dl, take a look around, and maybe come back with more suggestions for you.
     
  7. Deadsayer

    Deadsayer Forerunner
    Senior Member

    Messages:
    18
    Likes Received:
    0
    That would be greatly appreciated. Thanks for the comment.
     
    #7 Deadsayer, Oct 27, 2011
    Last edited: Oct 27, 2011

Share This Page