MLG Serenade

Discussion in 'Reach Competitive Maps' started by Stopex, Oct 18, 2011.

  1. Stopex

    Stopex Forerunner
    Senior Member

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    Hello, Viewer.

    It's me, Stopex. posting another awful map, but I hope you like
    it enough to download. I had an idea to make a simple map using brace larges as ground. I wanted to include braces large's color as a way to break all of the grey color into pieces. So I hope you think I did a good job. :D



    _____________Best Gametypes For Map_______________
    • MLG Team Slayer
    • MLG CTF
    • MLG FFA
    ________________Weapons On Map________________
    • DMR - x6
    • Needle Rifle - x2
    • Plasma Grenades - x4
    • Grenades - x4
    • Plasma Pistol - x2
    • Rocket Launcher - x1
    • Sniper Rifle - x1
    • Evade Ability - x1
    ____________________Pictures______________________

    Weapon Placement
    [​IMG]

    Whole-View
    [​IMG]

    Middle
    [​IMG]

    Orange Side (Rock Wall)
    [​IMG]

    Green Side (Water)
    [​IMG]

    Green Side (Over-View)
    [​IMG]

    Red Spawn (Angle 1)
    [​IMG]

    Red Spawn (Angle 2)
    [​IMG]

    Red Street
    [​IMG]

    Blue Spawn (Angle 1)
    [​IMG]

    Blue Spawn (Angle 2)
    [​IMG]

    Blue Street
    [​IMG]

    -Hope you like the map, Love Stopex
     
    #1 Stopex, Oct 18, 2011
    Last edited: Oct 20, 2011
  2. Zigywig

    Zigywig Forerunner

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    For an MLG map this looks amazing. There is not much I can say since I'm not an MLG player, but overall nice work. I'll have to take a closer look later.
     
  3. mcclintonsl

    mcclintonsl Forerunner

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    Love the circular pillars and i always try to use brace larges in my maps rather that Colosseum walls, they look a lot nicer.
    Looks like a cool map : )
     
  4. drayden

    drayden Forerunner

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    I like how smooth it looks; I can never figure out how to make my maps look less cluttered. I think, though, that it seems a little big for 4v4 gametypes. I think this would be awesome for 6v6, maybe 5v5, but without playing on it, it looks large.

    Plus, you've got lots of open space with only a few line-of-sight blockages, so I would try adding some more, like to the spawn areas, because DMR's will dominate the entire map. Look at Zealot: its got those gold windows on Ring 3 that block most shots from Flag to Flag, but the cracks allow few well-placed shots to get through.
     
  5. Stopex

    Stopex Forerunner
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    I've tested 4v4 gameplay, It seems to work well, but it was where people spawned that was troubling me. We played MLG CTF and some people would spawn in the area of where flag carrier was. So it bothered a few people, but I fixed a few spawns so it should work (I haven't gotten anymore tests after that one game)
     
  6. SPL4TTERMAN

    SPL4TTERMAN Forerunner
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    I really like the columns, but it looks a tad bit open for an MLG map.
     
  7. Shik

    Shik Forerunner

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    This map looks clean, the pillars are forged perfect, it's a little bit open for a MLG. Maybe eliminate the LoS? I'm going to play this with friends later, oh and love the aesthetic rock wall..
     
  8. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Well it looks pretty cool, but I want to dl it and the link doesnt work so if you could fix that, I will give it a go and get back to you.
     
  9. Stopex

    Stopex Forerunner
    Senior Member

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    Fixed the link.
     
  10. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    I have taken a look personally and I stand by my earlier suggestions to move a few spawns out of view of major player traffic areas such as rocket spawn. there is not much that can be said about this map besides trying to use a power-up instead of an evade. LOS seems fine to me, the map doesn't feel as open as others may say, i believe that it is the respawns that would be out in the open.

    Aesthetics are a good fit, there were some minor changes I had already advised in a personal game but overall the map looks cleanly forged with a various use of pieces. However, there may appear to be FRL during split-screen and under stress (aka with more players in game) but I believe it would be very minimal. that actually could be created by the round pillars you have, stacking multiple objects on top of each other can greatly affect that.

    Overall well done, I look forward to doing map testing with you. Good luck and keep it up.
     
  11. Stopex

    Stopex Forerunner
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    Thanks for the feedback. I changed the area around Green side with the pieces that you had suggested. Im hoping we are going to get to test the map. I'll have to try and get into the Forgehub testing games.
     
  12. timmypanic

    timmypanic Forerunner
    Senior Member

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    Yeah, the round pillars do cause problems, it isnt the interlocking more that you are looking at 8 objects for each pillar, these pillars are great and when I first forged these back last october I was really happy with how they have looked, it is a shame that we are forced to rotate objects to try and create round objects and curves that cause fr problems.

    The map does look really good with a nice simple design and some nicely used aesthetics.
     
  13. Stopex

    Stopex Forerunner
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    The thing about the map though is that there is no frame rate, unless your in forge and your flying above the map looking at it. Then there is little frame rate, but in game theres no frame rate what so ever.
     

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