Vendetta

Discussion in 'Reach Competitive Maps' started by a sharp corner, Oct 23, 2011.

  1. a sharp corner

    a sharp corner Ancient
    Senior Member

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    This is Vendetta, it is a smaller map meant for for either 2v2 or 3v3, but it works with 4v4 though it can be a little chaotic. It works with all slayer, CTF and assault variants excluding neutral flag because I didn't know that existed.

    Weapons-
    6 dmrs
    4 needle rifles
    4 assault rifles
    2 needlers
    2 snipers
    * edit 2 spikers (replaced shotguns)
    2 plasma rilfes
    *edit oversheild removed
    and some grenades

    Picture time!
    Overview
    [​IMG]

    Staircase leading to teleporter
    [​IMG]

    inside of bases (identical)
    [​IMG]

    inside of bases (identical)
    [​IMG]

    Download!
     
    #1 a sharp corner, Oct 23, 2011
    Last edited: Oct 23, 2011
  2. Exile

    Exile Forerunner

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    Personally id cut down to 1 shotgun and no overshield or just the overshield and snipers if you're going for a 2v2 map.

    Also, i know stairs are the new hip thing in forging, but honestly, they just cause frame rate lag and are very bumpy when walking on them :s

    Good map tho, nice design and simple aesthetics.
    Probably gonna keep this one.
     
  3. Combs53090

    Combs53090 Forerunner

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    Agreed. For a map that is designed for 2v2, having two snipers and two shotguns is just way too much (wow that was a lot of 2's). I'd have one of each and not be biased towards any team.

    I'd get rid of over-shield too.

    Other than that, it's really aesthetically pleasing and forged very well.
    8/10
     
  4. SPL4TTERMAN

    SPL4TTERMAN Forerunner
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    I like how you centered the map around the tree, it provides a decent amount of cover, and looks very good and decorative.
     
  5. argornash 350

    argornash 350 Ancient
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    nice one! other than the fact that theres too many snipers and shotguns, i think its one of the cooler maps out there. also, as spl4tterman said the tree is nice and the covenant obstacles were placed well as well.
     
  6. a sharp corner

    a sharp corner Ancient
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    The main reason i have two shotguns and an overshield is because I couldn't really have it "perfectly centered" in the map so i put an overshield, i think you're right though and i should limit it to one shotgun, or take them out and leave the 2 snipers as the power weapons


    *edit- okay i changed the map so there is no overshield and instead of shotguns i put spikers because i like spikers in maps

    [br][/br]
    Edited by merge:


    These stairs are surprisingly smooth because I spend the time to evenly space out the steps and make sure they don't stick through the 3x3 short piece, Thank-you for the feedback though :) any and all feedback helps and I already edited the maps weapons
     
    #6 a sharp corner, Oct 23, 2011
    Last edited: Oct 23, 2011

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