Twilight Beacon is an infection map where you start in the graveyeard (which is where the zombies spawn), and you must make your way to the lighthouse and fly the chopper to freedom. There is a mystery box in the teleporter at the bottom of the lighthouse along with weapons and healthpacks in the buildings and structures along the map. I will post the custom game type in my fileshare but the map works well with regular infection. human starting area graveyard front view graveyard side view house/shack on top of hill crashed warthog along pathway view from bridge electric power building lighthouse mystery box teleporter mystery box room top of lighthouse
These pictures are the special fx in forge right? If they are you made them look decent, it looks early morning for a setting of your map.
Well, looks like my idea has been spoken for. I was creating a cemetery-type infection map in the exact same location as you. However, I'd think about replacing nova with purple. When I think of zombies, I don't think of bright atmosphere. Plus, a lack of clear visuals adds to the tension of infection games.
To me, it seems like the Mystery Box room would get camped a lot, is there something to stop the humans from doing that? Also, I really do like that you strayed from the usual purple maps for infection, however, nova does hurts my eyes with it's brightness.
Great map, Great aesthetics, but two issues. 1, the mystery box room will get camped a lot because of the teleporters. Maybe do an alternate exit or something. 2, use something that looks more like a tombstone than a 2x1 flat. Maybe the tip of a tunnel brace, or crenellation covers.
yeah nova gfx or something its 3 different colors. could do purple so it looks more like night. the mystery box room has a 10 second kill barrier so you grab whatever gun you can and run back through the teleporter.