do or die

Discussion in 'Reach Competitive Maps' started by zombified panda, Oct 20, 2011.

  1. zombified panda

    zombified panda Forerunner

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    do-or-die

    do-or-die
    by: Zombified Panda


    [​IMG]
    UNSC TRAINING [A] FACILITY


    do-or-die is a two base, one way symmetrical "pit" themed map. It supports and has been tested on all objective game types listed below. Thank you to everyone who helped with their feedback and criticisms along the way! Here's a list of players who helped me with this project.


    Special thanks to:
    (no particular order)
    jurisocles
    loubardeas22
    hctf reaper
    casey anthonyqp
    yacob521
    divade011
    timmypanic
    itz electric vz
    cliqy
    dt192
    psychosis687
    regrets nothing
    davidjcobb
    alimoha
    assassing30
    a haunted army
    deathandchicken
    shadowmormon
    godlyperfection
    s ie v ie ir
    xblood ravenx69
    der flatulator6
    paladin liontek
    gold warrior 95
    iflod101
    jacosion
    locke087
    torched frog
    endoelite
    teerav11
    arcanelegolad
    lll robocop lll
    fire hazard ng8
    skippyboba
    noble nightsoul
    randy 355
    athena assassin
    mythicfritz
    minigun2448
    dps sundown
    michael zeke
    xknkyxsteve
    squeemaster479
    leftyone415
    kacemanr
    klutchsauce
    rwehavinfun
    oakley hidef
    yardbird92
    ablesir thomas
    hwm luv gunn
    s2010simpson
    parker the blak
    darkangle43
    khan victor
    darknrgsword
    biggie t72
    kai 5555
    fivedigitmidgit
    flame53
    a tortoise
    organite
    ftl facepalm
    sgtrmadillo
    daboiboibert
    bobby lean
    xarconopher
    chaseky
    spiderman cy612
    agent peeps
    waisted hobo
    mo liciou5
    mrgreenwithagun
    sirskurge21282
    newsupersniper
    yacob521
    kittenpaste co
    bioraptr
    gnappy as5a5sin
    schmittler 5000
    noble 00006
    Michael the 2nd
    tsujen
    tote trays
    ShootingPillow
    randomduck619
    fierylemons
    mtac killswitch
    show ver
    thoraxe 5000
    theforceswithin
    elitemarksman12
    endoelite
    pinkelite57
    xbox live gavin
    a k yusi
    slingshot13197
    everlast1599
    captainwaffles9
    x blade zero
    firedune22
    endor elite
    bocajwoodbury04
    subnovajh
    hardcor3 h3ro
    xxdutch319xx
    LoafSkull
    mea evilghost
    confuseflamingo
    ksi 3astwood
    arga blue ninja
    ksi grim1
    ksi thantos
    imarollingstone
    ftg insanity
    matty81022
    ftg supermario
    atl thrasher 88
    screaminpassion
    tom motts
    keebler xii
    nightmare36070
    dark crocodile
    doc madness axn
    sk8terjam
    pineapplerocket
    beguiledend
    apg apathy
    sxcbxc
    zanshin420
    other guy1
    grav3d1gga ger
    caligula2120
    kentuckymonkey1
    codereader
    xthe prodiigyx
    xsjados
    siffera
    tursiankiller

    I can not thank you guys enough for all the test, modify, then retest you helped me with! If i forgot anyone or misspelled your GT then send me a pm and ill add or correct it. Thank you, Thank you and Thank you!
    Players:
    4-10



    Gametypes:
    • ASSAULT
    • CAPTURE THE FLAG
    • HEADHUNTER
    • KING OF THE HILL
    • ODDBALL
    • SLAYER
    • STOCKPILE
    • TERRITORIES

    WOM:

    a - x4 DMR - 45sec - 2s.c
    b - x2 Needle Rifle - 45sec - 2s.c
    c - x2 Plasma repeater - 30sec - 0s.c
    d - x2 Plasma Pistol - 45sec - 0s.c
    e - x2 Spiker - 45sec - 2s.c
    f - x2 Needler - 45sec - 2s.c
    g - x4 Plasma Grenades - 30sec
    h - x2 Frag Grenade - 30sec
    i - x2 Shotgun - 120sec - 1s.c
    j - x2 Sniper Rifle - 120sec - 1s.c
    k - x1 Plasma Launcher - 180sec - 0s.c
    L - x1 Rocket Launcher - 180 sec - 1s.c


    [​IMG]


    Now.. lets look at some pictures


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    [​IMG]

    DOWNLOAD
     
    #1 zombified panda, Oct 20, 2011
    Last edited: Jun 9, 2012
  2. FuN Fortress

    FuN Fortress Forerunner
    Senior Member

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    There are some very imaginative spaces in this map, I especially like what you've done with it aesthetically (the pillars are very well done). You have plenty of ways to reach the many areas of the map, which is good. I do think though, that some of of your weapon spawn times are a little on the fast side. DMRs, Needle Rifles, and your grenades are both a pretty low spawn time, where weapons like Needlers and Plasma Pistols are much higher. Maybe think about making your rifles a minute to two minute-spawn time and shortening the length on the small arms on the map. Grenades are also pretty low on spawn time. With as many of them as you have, it could be detrimental to your map seeing as they could just be spammed all game. Maybe think about shortening their spawn to decrease the potential amount of being killed by a random grenade every step in the map (take into account that in most gametypes, you spawn with grenades, so having a TON isn't really necessary).

    Overall, a great-looking map that, without a playthrough, I'd rate a 9/10.
     
  3. Poolio

    Poolio Forerunner
    Senior Member

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    This map looks absolutely fantastic! But I did notice that this map seems to have a very large LoS (Line of Site) You can break this up by putting sometype of aesthetic piece so that the combat isn't focused on basically ong range combat. Also, I would change the color of the text on this screen, I can't read any of it.
     
  4. zombified panda

    zombified panda Forerunner

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    @SigSauer
    The reason behind the the dmr and grenade times are; if you pick up the dmr, spam it until its empty then pick up another weapon, the dmr (default 30 sec) is going to pop up immediately, so there's not really a huge difference. I just wanted if a player dies while holding the dmr or needle rifle, the moment it resets it'll spawn back at its original spot instantaneously. I hate running around large scale maps searching for a precision weapon.
    With the grenades, i set them up with different time's depending on their locations. For the stickies with 15 sec respond time, its at the bottom mid with risk from all directions to prevent them from staying there tossing grenades, its just a small incentive to get the player moving down below. The grenades that are at more safer spots have longer respond times.
    Early play test showed how powerful the Needler and Plasma Pistol are on this map due to some of its long los, so that's the reason i bumped up the respond time.

    @Poolio
    Los was always in the back of my head, i tried to accommodate as many play styles as possible, there's close quarter combat down under top mid as well as over by sword area, but there's also long los areas like near the needler and top mid for the mid to long range battles. Top mid has the best los on the map, but is vulnerable from every direction and has little cover to help balance things out.
    No problem, ill switch up the color of the text now.
     
  5. FuN Fortress

    FuN Fortress Forerunner
    Senior Member

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    The reason I say go lighter on the ranged weaponry is because of both the open spaces and the fact that most players start with those weapons anyway (leaving you with opportunity to replace a FEW (not MANY) of those ranged weapons with some other small arms like mags, PRs, even AAs), and so that the map doesn't have a focus on ranged combat. You want your players to be able to play any type of combat style they'd like to at any given time in a match. Again, it would probably be easier for me to actually get a feel for the map with a working disc.

    This is FuN Fortress of RP by the way, Zombie. I just use a different name here.
     
  6. Teerav11

    Teerav11 Ancient
    Senior Member

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    This map was a ton of fun to play, and I was really impressed with some of the aesthetics. I was meaning to ask you if you wouldnt mind me using those pillars made from platforms and walkway covers for future maps? I thought they were awesome :p Anyways, you did an amazing job at keeping game play balanced. Oh, and the aesthetics in the sword area were pretty neat too! Good job!
     
  7. MrGreenWithAGun

    MrGreenWithAGun Forerunner
    Senior Member

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    This supports more than just territories. You should identify all the game types it supports for us.
     
  8. zombified panda

    zombified panda Forerunner

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    @SigSauer
    I could reduce the precision weapons by four and see how it plays (two needle rifles and two dmr's). I do want to keep a dmr and needle rifle at each base so that the team can make an effort to push back to mid. Yeah i know its you, i recognized your picture. Thanks for looking out.

    @Teerav11
    No problem man, thanks for helping me test. They're all your's.

    @MrGreenWithAGun
    I'll update it now. Thanks again for helping with the spawning haole!
     
  9. timmypanic

    timmypanic Forerunner
    Senior Member

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    Hello thanks for the preview of this map, I like how you have improved it and simplified some of the walls that were causing problems. There are some nice variations in height, the pillars look great and are well placed, breaking lines of sight and looking the business, also nice round pillars :)

    & I will get on with epitaph lol
     
  10. zombified panda

    zombified panda Forerunner

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    yeah thanks for your help timmy, you helped me get the frame rate back to normal and i appreciate it! lol sorry, i don't mean to hound you about epitaph, but that was the best doubles map! Timmy, you're the only one who can bring those doubles memories back to life, Please do!
     
  11. A Haunted Army

    A Haunted Army Your Local Pessimist
    Forge Critic Senior Member

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    this deserves more attention, i've always enjoyed playing on this map, the different height elevations and structures that break up areas while adding more to other areas is just great, though jet-pack i will admit is a bit to dominating it is still a great and fun map to play on regardless.
     

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