(Official review Hub review) Reviewed By: T3chnomonkey Enjoyment: 8/10 Load this map up on an unsuspecting group of friends and watch the fun begin! This map forces everyone to change the way they do everything, from throwing grenades to jumping, which makes for a fresh new feel. Playing rarely gets boring, and the multiple levels combine with the tilted floor makes figuring out the location of enemies on your radar are nearly impossible. However, the level shape is pretty basic, a rectangle with various nooks and crannies. Also, the BR and Rocket dominated in the weapons area, and the rocket's respawn time was set far too low, and the needler had almost no use at all. Balance: 8/10 The weapons, along with the geometry, made this map very balanced, although it was bit too easy to score beatdowns with a mauler by jumping down from above. As I said before , the rocket is too overpowered, but trying to get it leads you into a deathtrap-like tunnel that can result in instant death if your oppent knows what their doing. Durability: 6/10 Spawn points, as they often are, were a problem on this map. Spawning behind people was a problem, and often people were spawned in the middle of a fight. As we were reviewing, Matty spawned on top of me just as I spawned. As far as escaping the map, we were not able to escape, although you could walk along the side wall of the map, and gain a slight advantage. Aesthetics: 7/10 Although generally nice to look at, there were a few aesthetic flaws that marred gameplay. There are a few places on the map where you can look through and see the real foundry floor, and grenades can slip through as well. Another issue were the walls, in which one double box was facing a different direction then all the others. Some interlocking could have been neatened up as well. Originality: 10/10 Originality is obviously this map's key feature, and I've never seen anything like it before. The entire map is tilted on it's axis, and just that alone made the map worthwhile. There's not much more I can say about it, except that I wish all maps innovated like this one does. Overall score : 8/10 A fine idea, executed to near perfection. Well done. With some small tweaks, it could be even better, however. Replace and fix some of the weapons, and fix the spawn points, and this map will be amazing. Overall, a really great map.
its funny, thats the review i expected. Ive never been good at spawn points the tilt was too hard to aesthetically perfect im not the best at weapons, but grif helped me (his idea to slow down the rokcet spawn time, and to make the needler less useful)
congratz on feature dude, u deserved it, you put alot of hard work into this, and now it is being shown on the front page ^_^
wow, that looks really cool, i'm just curious as to how the moveable objects stay in place...or do they just fly everywhere when they are moved?
Well, i know you are probably thinking, "Hey cool it is slanted but it still is just another map." Well to me that in itself is the very essence of this map, to change the game up a bit. I was considering building a map that would gradually grow more slanted, but this is way better. 10/10 Simply Astounding.
This map is a lot like my map; Behemoth...The underside picture you show is identical to mine, so Idk if you should be saying how original and creative it is...But the things that are unique to your map are pretty cool, good work. It reminds me of Zelda (ahh, the memories) when you walk down that spiraling corridor.
It's very out there and original. I give this a 4.5 out of 5 . Unfortunatly, i need to get rid of some old maps on my xbox to dl this. But once its all done i will definatly dl this. Great Job Man.