This map was created because I was told all my maps look the same, it instantly was a favorite with all my friends. We always have a blast playing on it, the aesthetics make it worth it as well. This map features a jump pad in the center of the chaos, two balanced power weapons, a mixture of naturals to add flow, and teleporters for pure fun. ___________________________________________________________________ The shotgun above the jump pad. The second power weapon, the gravity hammer. Completed with a window to display it. The red side of the map, same as the blue. The blue side of the map, same as red. Feed back would be appreciated, this is one of my best maps, thanks.
I love the way this looks. The aesthetics are good and mix well with each other. The gameplay also looks good. I will be downloading this. I will get back to you on it.
You have a terrible thumbnail for the map. The only reason that I clicked it is because I know you from Sozer. Your second pic with the teleporter is sure to catch people's attention. As far as the map goes, this is leaps and bounds above your previous works. Lots of movement options, lots of dance floor, and vertical fighting. Keep it up. I may walkthrough this and come back with some feedback.
This is by far the best of your maps I have seen, add me on xbox and Ill try to get online so we can play a game. How do the teleporters work? Im usually not a fan, but I have been proved wrong before.
People on this site dont recongize the good maps, they just get pushed to the far pages, I added a bright thumbnail to stick out. But, I'll change that, if it looks ugly. If you downloaded it, it's really fun with friends, I promise. [br][/br]Edited by merge: The teleporters are fun to mess with people, or just another way to the bottom level. The gravity hammer picture shows the teleporters, under it shows a door frame, that's where the players come out. Thanks audience! [br][/br]Edited by merge: Thanks for the feed back, means a lot, man.
I believe you have changed this a bit since the last time I played it. Seems like you have cut down on some of the LOS that this map once had, which is a good thing. Overall, I thought this map played pretty well, and is a step in the right direction. That back hallway is still a pretty big LOS, which could be altered a little. The ports also add a nice dimension to the map. We need to get a game on this sometime. Also, whats with all the map names starting with G lol?
Cause I'm a Gansta.... Nah I don't know. I just love the letter G. Thanks for all the feedback good or bad, and thanks especially to Shikari for posting this on here for me, I have been busy with my daughter and haven't had time. He also helped me make the map, but was too modest to post his name in the description. Thanks a lot, Shik. Good stuff, Bro.
This is an amazing map, i will definite download. By the way i believe your download link is messed up cause when i clicked on "Download Now" it took me to someone else's map with the same name instead of yours, so you should try and fix that unless it's the same map. Just suggestion.
No no, its not a error, I helped Nick with this project, the map is on my fileshare if you want it. We are really cool, so yeah haha.
So i got back to it and had a little lurk around the corridors of your map and i found that the teleporters are a bit confusing at first. Not only that, but i seemed that visually there was too much going on in the map at the smae time adding to the confusion that players will likely have mauevering the map. Try adding unique aesthetic pieces to certain areas to signify where players are. First time players will definitely have some bother making their way through this map. But besides this, i think its great! The weapons are spread out well, the mix of vertical and horizontal gameplay is elegant and the aesthetics are not too noisy. Just fix the teleporter problem and help to identify locations with new players and this will be one helluva map.
I honestly didn't expect any more than 5 downloads for this so I'm already ecstatic with the results. As for the teleporters, after one or two games on the map, you'll be able to picture whats on the other side of each teleporter before you even go in.
What do you mean by this " Try adding unique aesthetic pieces to certain areas to signify where players are" Like show which teleporter is which with a different aesthetic? The teleporters aren't confusing at all. It basically just is a quick way to escape by going to the bottom level or top.
omg i remember playing on this with like 16 people or something like that. this map is a blast to play on, astheics are good, gameplay of the map is awesome and 16 people on this size of a map without framerate lag! you have yourself a download
Ha, I remember you, I didn't know you had a forgehub! But if you want the map you can get it off Nick, or my fileshare. We both have it posted, thanks for the feedback, I'll let Nick know.
Thank you for the feedback, neverending, I remember that game and it really was a blast. I think the identification thing that epic suggested is a good idea, Like I said, all feedback is good feedback, no matter what. Thank you all for your feedback, ESPECIALLY Xzamples, I was super surprised to get kind words out of you, friend. :-D
i have been on here with friends and it seems there's too much activity on the top level and the tunnels are barely used. i also noticed it has a lot of great items in it like the teleporter doors and the jump pad, but it seems like its not the right place or time to put in a map. as someone who looks at detail in a map i couldn't find any problems except one of the walls on each side sticks out a bit. i don't know if it was intended but other than that it seems like a good map for 4vs.4 or an 8 man ffa.
Leonard, the tunnels are mainly safe spawn areas, I tried to divert traffic away from them for the purpose of safe spawning, I know it sounds stupid but it seems to work. :-D But thanks for posting on here man, love you like a brother!
I still have you added, I think? Next time you're online, try to get some games on this. I haven't seen you forge anything before, or even post much for that matter, but it looks very good based on what I see from the screenshots.
I haven't tried it out yet, but it looks like it should be good for CTF. You should pull a UT and put team colored arrows leading to each flag spawn.
Thanks, bro. I'm still kind of new to this site and forging, but I'm starting to get the hang of it a little bit. I just really want to get my foot in the door with this map so people will pay attention to my current project when I release it. I really hated that my first 3 maps died so fast, but by sprucing up my visuals and adding a lot of alternative routes, I hope to impress the Fh community.