Critical Mass

Discussion in 'Reach Competitive Maps' started by Juanez Sanchez, Oct 7, 2011.

  1. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    [​IMG]

    Hello all,
    Welcome to my new symmetrical slayer and objective map,
    CRITICAL MASS.

    [​IMG]
    The 'Hot' reactor


    The Reactor in this facility has ceased working. Well, its still kicking out thousands of rads per second, but thats about it.
    The UNSC has kindly switched all supplies of electricity back to fossil fuels and blown up the access to the plant, to stop any curiosity seekers.

    [​IMG]

    [​IMG]

    The loading bay/windows, with focus rifle





    WHY, then do a team of red Spartans fight with a team of blue Spartans in this godforsaken dump?

    BECAUSE ITS PRETTY!!!!!
    Seriously, though, Slayer, FFA and objective gametypes are working well, after lots of testing I opened up the bottom level a bit more and opened up the back of the map too.

    [​IMG]
    Back of reactor, with NRs and shotty.

    [​IMG]


    [​IMG]
    Downstairs front reactor, with grenade launcher.



    [​IMG]
    Front access to Red base.



    [​IMG]
    Blue base, showing side access and rear access.



    [​IMG]
    View of reactor room from red base rear access door.



    GAMEPLAY SHOTS!!!!!
    [​IMG]
    "Oh my, I appear to be under attack. This man clearly wants to ruin my day. Time to make a quick clutch jump over this insanely clutchly placed glass sail. Why, thankyou, Mr. Forger!"


    [​IMG]
    "KER-POW"​

    [​IMG]
    "ZZAP"​

    [​IMG]
    "Seriously though, Bungie, why put this in? It looks good but half the time you go for a craft backsmack and get some gigantic, Steven Segal impression knife murder. Good for screenshots though."​


    [​IMG]
    "Red VS Blue at Green."


    WEAPON RANGE

    2X NEEDLE RIFLE
    4X DMR
    1X FOCUS RIFLE/BACON RAY/SIZZLE STICK
    1 SWEET-ASS SHOTGUN
    1X GRENADE LAUNCHER/PRO-PIPE
    4X PLASMA NADES
    2X FRAGS​

    Plays all gametypes pretty well, but oddball FFA is a lot of fun, and it works great for 2v2 slayer as well.
    But it supports everything except Race, Invasion, and Infection, so go nuts.

    I MUST SAY A MASSIVE THANKS TO ALL WHO HELPED TEST THIS MAP, AND HELP ME GET ALL THE CRAP STRAIGHTENED OUT.

    ALL THE GUYS WHO HAVE PLAYED THIS WITH ME ON T.N.T. NIGHTS, ALZARAHN, PINKELITE57, TIMMYPANIC, TUTUI99 AND HEPTAGONS, AND SO MANY MORE. IF YOU PLAYED IT YOU HELPED ME.

    SPEAKING OF HEPTAGONS, THE DUDE HIMSELF HAS FORGED AN AMAZINGLY CLEAN AND COMPETITIVE MLG MAP INSPIRED BY "Critical Mass", NAMED SIMPLY 'REACTOR'.
    RAZOR SHARP LINES, BABY-BUTT-SMOOTHNESS AND GREAT FLOW CHARACTERIZE THIS MAP. CLICK THE LINK BELOW FOR INSTANT JOY...

    [​IMG]


    [​IMG]
    AND TRY NOT TO STAND ON THE NUCLEAR PILE, YOU'LL REGRET IT... ENJOY!!!!

    *****Download Critical Mass*****
     
    #1 Juanez Sanchez, Oct 7, 2011
    Last edited: Oct 9, 2011
  2. Zigywig

    Zigywig Forerunner

    Messages:
    707
    Likes Received:
    1
    I really like the looks of this map, but I really can't tell what gameplay is like. There is not much I can say, so I will try this out whenever I can.
     
  3. Tutui99

    Tutui99 Forerunner

    Messages:
    140
    Likes Received:
    0
    YES! IM THE ONE ASSASSINATING THE GUY! Great map. You did reduce the shotgun rounds, right? I remember when we played that game :) I owned.
     
  4. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

    Messages:
    1,497
    Likes Received:
    195
    I saw this on Xforgery but as by an unspoken rule didn't comment. I don't think people do that there. The reactor looks nice, though the immediate area around it feels a bit thrown together with the bridge piece ramping up just below it. Also, be careful with kill zones in the reactor, hard kills will make people angry if it is easy to get in there and soft kills will reset objectives if taken there. I would just block off entry to it, kill zones in the playable space have been generally called bad.
     
  5. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    Thanks! The bridge piece I think you mean just serves as a spot for the grenade luancher to spawn on- it's more visible than just being on the floor. You are right, I will remove the Kill zone. It seemed a good idea and I would leave it but for the fact that you pointed out it resets objectives.

    Tutui- yes I got rid of the 30 rounds in the shotty LOL!
     
  6. Zenixlio

    Zenixlio Forerunner

    Messages:
    77
    Likes Received:
    0
    This map has amazing aesthetics and map flow. Design is well thought out and contributes to map flow. Good map overall.
     
  7. SkyMan EvoLV3d

    SkyMan EvoLV3d Forerunner
    Senior Member

    Messages:
    36
    Likes Received:
    19
    Feelin it

    Masterful construction gorgeous work Snachez! love the destroyed bridge, really nailed the feeling of being somewhere other than Forgeworld. found on forgehub.com

    P.S. minor tweaks to the red side and other geometry would make it damn near perfect! Iron it out and the already phenomenal flow would be smooth as cashmere socks
     
  8. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    Wow, thanks! But not sure what I could change about the red base- it's symmetrical you see.
    Unless I went for making it asymmetical of course, which is a thought.
     
  9. MrGreenWithAGun

    MrGreenWithAGun Forerunner
    Senior Member

    Messages:
    1,338
    Likes Received:
    359
    Some of us played this last night. Some said that the map was over aestheticized. Some really were amazed with the aesthetics (I liked them). Overall, the map played decently.

    But... When I looked at the spawning you setup, I noticed that you had attempted to divide the map in half for each team. You setup a Respawn Zone for the blue team to cover the blue half, and that was right. But you setup two Respawn Zones without any team assignment to cover the red half of the map. This allows EVERYONE to spawn on the red half of the map. This means that while the red team can only spawn on their half during any team oriented game, the blue can spawn anywhere, even at the red base objectives. To fix this, just remove one of the neutral Respawn Zones and assign the other one to the red team. I also found you had two Safe zones covering the map. You only need one. In case you lost the one hidden at the top of the reactor, it is hidden at the top of the reactor. Just delete all and put back the one in the playing area that is in view of the forger. Also, if there is no way to escape the map, you really don't need any safe boundary.
     
  10. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    Thanks for playing a game on it, and thanks for the useful feedback!

    I don't consider it too fancy, I still have about $3400 budget left. No-one has complained about frame-rate and I have given it a go in split-screen without any frame-rate drop too.

    I did leave a spawn zone there by accident, you're right! Its corrected now, and I have created individual spawn zones for every gametype, so it should work correctly.
    I also removed the kill zone in the Nuclear reactor, so that the objective can't get reset if it's dropped into there and it won't kill you now in the heat of a firefight, when you're jumping around lololol!
     

Share This Page