Angels vs Demons

Discussion in 'Reach Gametypes' started by TheUnbeholden, Oct 8, 2011.

  1. TheUnbeholden

    TheUnbeholden Forerunner

    Messages:
    6
    Likes Received:
    0
    Angels vs Demons

    Demons are also known as the fallen angels, they have lived in the darkness for so long they have learned to sense the heart beat of others from a long distance so can sense angels much sooner. Demons are physically stronger due to living in such a harsh environment (hell is quite tough to live in afterall). This has also made demons more agile as they can't rely on flying anymore because their wings have been irreparably damaged when they fell from heaven.

    Angels have the gift of flight and they wear an enchanted breast plate that protects them from alot of harm courtesy of their maker. They can still sense demons but from a shorter distance and can never sense a slow moving demon.

    This battle takes place in Limbo, a place between heaven and hell that looks like earth only there are no human beings. A perfect battle ground for Angels and Demons to fight the eternal battle that god refuses to interfere with.

    In Heaven and Hell both Angels and Demons would never get tired no matter how much they fight or run, its known as the Hercules Complex. However in Limbo they no longer have this gift for long, Demons have unlimited sprint for about 5 seconds after re-spawning so use this time wisely to get to a strategic position. After the 5 seconds are up they can get tired as we normally do.

    If a Demon kills a Angel, he rips the Angels wings off turning them into a Fallen Angel until the round ends.

    -Angels
    Flight
    Overshield x2
    50% melee damage
    Normal Motion Sensor 25m
    Forced color: White

    -Demons
    300% melee damage
    Sprint
    120% speed
    150% jump height
    Enhanced Motion Sensor 75m
    Their shield has 90% regeneration rate but their health regenerates twice as fast.
    Forced color: Red

    -Both
    Starting Weapon=DRM
    Unlimited Ammo
    Headshot immunity
    Weapon Pickup enabled

    Weapon Set=No Power Weapons
    No vehicles or turrets
    6 lives
    6 rounds
    6 minutes

    optional: If you turn on last man standing, then the last Angel will be given a sword made of out of pure light that is devastating against Demons.
     
    #1 TheUnbeholden, Oct 8, 2011
    Last edited: Oct 17, 2011
  2. AMALGAMATIQN

    AMALGAMATIQN Forerunner

    Messages:
    137
    Likes Received:
    0
    Cool gametype! I'm downloading this for sure. Interesting concept. Nice job!
     
  3. TerrorWolfman

    TerrorWolfman Forerunner

    Messages:
    10
    Likes Received:
    0
    wheres the pictures dude?
     
  4. AMALGAMATIQN

    AMALGAMATIQN Forerunner

    Messages:
    137
    Likes Received:
    0
    You don't need pictures for a gametype. This post is up to standards. No prob.
     
  5. Elite Warrior5

    Elite Warrior5 Forerunner
    Senior Member

    Messages:
    764
    Likes Received:
    1
    When I got it I changed the Angels color to white and the last man standings color to gold. Do you have any maps for this gametype? I tried putting it on some of my levels but it didnt work well. Anyway I think if there is a map out there for this gametype then you need to put the Angel spawns high in the air. It is the best way for an Angel to spawn.
     
  6. TheUnbeholden

    TheUnbeholden Forerunner

    Messages:
    6
    Likes Received:
    0
    They've always been white.

    I was going to make maps for this, but I have been doing other things recently... During holiday break I think I will get into making maps enough people are interested.
     
  7. robbieagray

    robbieagray Forerunner

    Messages:
    659
    Likes Received:
    0
    Sure personally I have been working around trying to make a map based around "Hell," so perhaps i can make it capadable with this gametype (just for fun).

    and yes I like the gametype and would love to see some maps based around it. :D
     
  8. Elite Warrior5

    Elite Warrior5 Forerunner
    Senior Member

    Messages:
    764
    Likes Received:
    1
    I made a, what I thought was gonna be the COG Fountain from GoW 1 but I turned it into Saton's Battlefield. What I did was made the demons spawn in two small underground caves that have red lights and the Angels start on top. The Demons jump out and try to kill the Angels.

    But I think the Angels should have a diff weapon.
     
  9. robbieagray

    robbieagray Forerunner

    Messages:
    659
    Likes Received:
    0
    so remind me what is headshot immunity. does this mean that they still take damage but they don't get headshots?
     
  10. TheUnbeholden

    TheUnbeholden Forerunner

    Messages:
    6
    Likes Received:
    0
    Yep. I did that because I wanted the Demons to have more of a chance to win.

    And I didn't include power weapons, turrets or vehicles because its way to game changing when you get hold of one.



    Heh, both angels and demons take advantage of modern weaponry. I can see them having different tastes, I suppose you could add in different loadouts if you want.
     
    #10 TheUnbeholden, Nov 6, 2011
    Last edited: Nov 6, 2011
  11. robbieagray

    robbieagray Forerunner

    Messages:
    659
    Likes Received:
    0
    Personally the only would recommend throwing in would be the concussion rifle for demons but that is just a personal suggestion.

    Man if only sentinal beams had returned in halo reach. They would make a great (searchlight) weapons for angels.

    However the fact that you made it balanced is great. I can't tell you how many times I have played a broken infection gametype. Great job. :D
     

Share This Page