Final Elegy

Discussion in 'Reach Competitive Maps' started by Audienceofone, Sep 30, 2011.

  1. Audienceofone

    Audienceofone Forerunner
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    [​IMG]

    Final Elegy
    Winner of Forgehub Favorites XXIV

    The Final Geminus
    Final Elegy began with the idea only that I wanted to create a map with both blue and purple lights in a dark environment. After a few attempts in Forge I mixed what I liked about the other attempts and added new elements such as the silent lifts and the Armor Ability Evade, this being my first map to feature both lights and the previously mentioned map attributes.
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    The map is one of my more visually striking ones, putting aesthetics into mind as the main goal was those lights and no lag. Which somehow I acheived. Even on a split-screen game I played the lag, though existent, was not problematic to gameplay. The map is smaller and symmetrical, making for good 1v1 and 2v2 matches. There is a bounty of ways from where you are to your destination as well, as there are silent lifts (in the image below shown as a blue wall) and many paths that can take you all over the map, not to mention the tactical jumps.
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    The Other Geminus Maps
    This map is part of a series (Geminus series) The links to the other Geminus maps are below.

    Strange Cave | Achromatic | Final Elegy
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    Weapons

    2 Needle Rifles (2 clip)
    2 DMRs (1 clip)
    2 Needlers (1 clip)
    2 Plasma Pistols
    1 Evade
    1 Rocket Launcher (0clip)

    Images
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    Download Final Elegy

    Special Thanks
    I would like to thank all of those who helped test and provide feedback, including my friends and the Testers Guild. A special thanks to Sinless Legend for his assistance in aesthetic designs for some parts of Final Elegy and Confused Flamingo, who tested this map for me and wrote a review during its beta form.

    A Final Map
    Final Elegy is my last Halo:Reach map I will be forging. This map and the map pack has been a delight to make, and great fun to play on. I am so happy to have met such good people who are willing to spend their time helping others in the projects of forge that we all here take part in.
    I want to thank Forgehub for connecting us all and maintaining a professional place of Halo Reach forge. Without this site and all of you on it I would still be a novice forger at best, and I feel like I have become far better in my time here, learning new tricks and ways of viewing parts and what makes a map good or bad.
    With my retire however I will not be leaving the site, but I will no longer be forging in the foreseeable future. I hope that you all had just as much fun here as I have, and I hope we can all continue to grow as a community.

    Edit: So while this was intended to be a final map it seems after a several month hiatus I took up forging again, and with the expansion to 25 slots of file share space, I have released other map(s) and forged since, after my long absence.
     
    #1 Audienceofone, Sep 30, 2011
    Last edited: Jul 14, 2012
  2. EpicChief117

    EpicChief117 Forerunner

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    This map looks absolutely fantastic. It has a completely unique aesthetic to it. Alongside the beautiful weapon settings this is one of my favourite maps.
     
  3. Elite Warrior5

    Elite Warrior5 Forerunner
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    Why are you quitting forging?
     
  4. Audienceofone

    Audienceofone Forerunner
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    Thank you very much!

    Im retiring from forge due to a lack of accessible internet here at college and less time on my hands due to school work and other activities. While I am online I might assist others with a forge map they are making if they allow me to, but that would be the extent to it. I may forge in later games, but I think I'm done on Reach.
     
  5. Sugar

    Sugar Forerunner

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    I am dissapointed you are done forging, this is such an impressive map. I love the style you gave the map, staying away from boxy textures and using rounded objects and angling others. Nice heighting and I like the rock usage. The blue base feels so calming as well. I havent played a game on this but I am confident that gameplay will be fine.

    So.. do you like getting nominations because this deserves a few.
     
  6. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    This map is very good. I would not have added the anti zone myself. The walls, the lights, the doors, they all shout forerunner... I would love to see this map in MM.

    So I guess you have no plans to add bomb or flag or other game types?
     
    #6 MrGreenWithAGun, Oct 1, 2011
    Last edited: Oct 1, 2011
  7. Audienceofone

    Audienceofone Forerunner
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    Thanks, Sugar! And Im noticing now that the play space seems larger thanks to the purple and blue colors. They are 'cool' colors and therefore recede, or give the illusion of it to our eyes. Thus the area appears larger. Also studied suggest that certain colors promote certain feelings, such a blue being calm. (Im an art student) Also, I appreciate the nomination comment! It would be nice to have my grand finale map become a FHF! But in the end it doesnt matter, I made this map for all of you, not the get it some award.


    I may edit this one day, but I dont expect to. I originally had flag games, but felt the map was so small all the traffic was in one spot and I wasnt a fan of that. The map really is smaller than it looks. As for the MM claim, I would love to see them redo the 2v2 playlist with community maps. Putting 4v4 maps like reflection in that playlist is just intensely stupid.

    Thank you all for the kind words! I hope you are all having fun with the map pack!
     
    #7 Audienceofone, Oct 1, 2011
    Last edited: Oct 1, 2011
  8. Shik

    Shik Forerunner

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    This map is pretty fun, I played this 1v1, it felt open yet small for close combat. I loved it, the only problem I had is when I was jumping from the ledge above the ladder , I got stuck on the top part so I just kept bouncing . This map was somehow relaxing, nice forge .
     
  9. Audienceofone

    Audienceofone Forerunner
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    Im glad you enjoyed the map! Unfortunately the lifts do have that slight chance for being caught in them when you jump down. It's extremely minor, though it does occasionally happen. I was unable to fix it but I was able to lessen the chance of it happening.
     
  10. Exile

    Exile Forerunner

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    This map as a true work of art.
    The layout is great and the aesthetics are nicely done.

    Alot of ways to move around without to many easy escapes.
     
  11. Audienceofone

    Audienceofone Forerunner
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    Thank you Exile!
    I really appreciate all of the kind words form you! I just wanted to thank all the supporters again, I really appreciate you all for helping test this map and for those of you just now getting to it, Im glad you seem to be enjoying it!
     
  12. ASSASSINinWH1TE

    ASSASSINinWH1TE Ancient
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    Yes. win. win. win. win. win. Aesthetics are brilliant, the use of rocks in the walls, the lights, the walls using the platform-ys 2x4s and large braces, the break up of the hard lines with the incline rounded smalls, and the steps are great. I especially love the tactical jump opportunity you've placed on the wall next to the second story path. Good job, hope you end up missing forging and come on back
     
  13. Skyward Shoe

    Skyward Shoe BTB Legend
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    In terms of color and aesthetic cleanliness I liked this, it looked very nice and fairly interesting. However the layout wasn't quite what I had come to expect, I didn't see very much in it compared to maps like Achromatic. The map looks great, but I was a little disappointed that the layout was so incredibly simple. I'm sure it would play fine, I just wasn't quite as wowed after the great use of lighting wore off. I did like the oddball spawns you jumped up to though, tactical jumps always spice things up a bit.
     
  14. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    I would think the same, except Citadel in all its simple oval layout showed us it would play fine with 4v4.
     
  15. Audienceofone

    Audienceofone Forerunner
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    Firstly, thank you Assasin In White for the compliment, I really appreciate it. As for wanting to come back and forge again, I dont expect to, but we'll see. If you want to look at other maps Ive made that you might have missed look at my signature, the rest are all pretty bad until Union.

    Shoe I completely agree. The layout is nothing much to look at, especially compared to the other two maps in the map series I made. The simplicity though I think is somewhat refreshing, as someone can play for a minute and completely understand the while map. It plays quite well and with more complex maps like my Achromatic players dont know all the twists and turns and lifts or drops to the map that seriously give an advantage to those who do. Here everyone is able to hold their own and it is more based on skill, rather than who knows the map better because it is such a tried and true layout. It's basically an augmented oval and the map is very easy to move around in. The layout isnt anything new or substantially interesting, but it does provide a play space that makes the game more determining of skill rather than knowledge of the map (the few exceptions being the tactical jumps).

    Thank you for all the great feedback guys, Im so happy you are all enjoying this map and I'm really enjoying reading what you have to say about it.
     
  16. CyborgAnthro

    CyborgAnthro Forerunner

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    This map looks great. It reminds me a bit of Gemini in terms of layout. I think the lights lights are a little iffy because of the slight frame rate issue. As cool as the lights look and as well as they contribute to the theme, this map isn’t “minimalistic” enough (in other words it doesn’t use so few pieces that it looks like crap) to allow for them IMO. I appreciate the jumps on the map, they really increase the flow. I am disappointed that this is your last map on reach, things were just starting to get good! (Not that your old maps were bad… you know what I meant.)​
     
  17. Audienceofone

    Audienceofone Forerunner
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    Thanks, for the kind words Cyborg! Let me assure you that there is no lag at all during single screen gameplay. There have been no issues in the past and if anyone does experience any lagging issues, it is either because of a bad connection, or for some reason they are playing with 16 people, or some outrageous number on this small map.
    As for the minimalism, Im not sure I understand. Are you saying that there is enough complexity that I dont need the lights? Personally I like them, and they were my main inspiration for making this map after all. And finally, the Gemini resemblance was purely accidental, I have never played a map called Gemini.

    I consider everything before Union to be all learning work, and everything after it worthy of being posted. I actually had fun on my own maps once I forged Union, it was a big stepping point. I appreciate the kind words and although it feels strange to be done, it makes sense for me. My fileshare is full and Ive lost much of the time I used to have anyway, so a good map would be harder to create as I cant spend all Physics class designing anymore (This is actually where I created a few maps and even a plot for a story Im writing).
     
    #17 Audienceofone, Oct 4, 2011
    Last edited: Oct 4, 2011
  18. Yobo

    Yobo Forerunner

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    Hell, this is the best damn symetrical map I've ever played in a month, matchmaking could use a bunch of these bad boys. Besides my crappy remark, this map's truly one of my favs, the aesthetics and gameplay is just how a proper map should be.
     
  19. Audienceofone

    Audienceofone Forerunner
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    Thank you Sinless, I appreciate it. Thanks again for the help in forge that you gave me, I would have never thought some of the pieces you used could look so good.
     
  20. Frozenlynx

    Frozenlynx Forerunner

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    How's that top mid going? When I played on this map that place was incredibly easy to hold down, even with the shield-door lifts, since there were only to main entrances, along with evade being up there to make it even easier. The only reason to leave was for rockets, so hopefully these things have changed a bit.
     

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