Quesaahr

Discussion in 'Reach Competitive Maps' started by xxINFERNOxx, Sep 14, 2011.

  1. xxINFERNOxx

    xxINFERNOxx Ancient
    Senior Member

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    Quesaahr

    Created by Guncaliber

    Map Description
    I wanted to create a map with a unique design layout and to utilize the sprint armor ability to create "sprint jumps." This map encompasses that desire. It features a couple of innovative things such as an explosive bridge and a sprint weapon pickup jump. This map plays at its best in 1v1 and 2v2's.

    Oh and the custom gametype is for 1v1, just up the kill count for higher players. Players start with sprint and ar's and falling off the map will not give you a negative point. For added challenge make it magnum starts.

    Weapon Layout:
    Power Weapons
    • *1 DMR - 180 sec - 0 clips
    • **1 Concussion Rifle - 180 sec - 1 spare clip
    • 1 Grenade Launcher - 150 sec - 2 spare clips
    • ***1 Sniper Rifle - 180 sec - 0 clips

      *I consider this a power weapon because of the open nature of the map. A skilled DMR user will be able to pick off opponents with ease.
      **Especially deadly.
      ***Sprint pickup.

      Regular Weapons
      • 1 Plasma Pistol - 120 sec
      • 2 Magnums - 60 sec - 2 spare clips
      • 1 Needler - 120 sec - 2 spare clips
      • 2 Frags - 30 sec
      • 4 Stickies - 45 sec

    Health Packs: 4 - 30 sec




    Weapon Layout
    [​IMG]

    Sprint jump.
    [​IMG]

    Hazard bridge. Shoot the explosive above the cone to unleash.
    [​IMG]

    Sniper jump. Sprint and grab the sniper mid-air. A piece of cake.
    [​IMG]

    Like so.
    [​IMG]




    Additional pictures.




    Upper walkway.
    [​IMG]

    Concussion Rifle spawn. [​IMG]




    Thanks, enjoy!

    [br][/br]
    Edited by merge:
     
    #1 xxINFERNOxx, Sep 14, 2011
    Last edited: Sep 14, 2011
  2. Organite

    Organite Journalist
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    I remember when you showed this to me like a year ago.
    Back then the concept of using a certain Armor Ability to gain access to certain spots was a bit more novel.
    Seeing as the concept is a bit antiqued now, I'd have liked to seen you expand on the idea by creating parts of the map only accessible with the choice of a certain Armor Ability.
    Sure, balancing would have been hell, but the idea would have been relatively creative and interesting to say the least.

    Speaking of novel, the risk versus reward between obtaining the sniper and concussion rifle and very interesting.
     

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