Weird theory question for you today. I'm thinking of making a minigame involving vehicle teleporters. It's possible that infantry and/or vehicles will sometimes be blocking a teleporter temporarily (though I plan to use soft kills to discourage doing this for long). If I have a bunch of two way teleporter nodes all set to the same channel (e.g. 4 nodes all set to alpha) and one is blocked and someone goes into a different one, would it A. just sent that person to one of the unblocked nodes, or B. randomly select a node to send to (including possibly the blocked one), and if the worst happens, tell the person the receiver node is blocked? This latter scenario is what I hope to avoid - it won't be a huge problem but it will slow the minigame down, and it could be briefly exploitable, even with the kill zones.
If you read our customs lobby threads, I said I'm going to stop serious forging. I hope to crank this minigame out in 30 minutes, just to torture you on Monday nights. Now ANSWER MAH QUESTION!
Past experience with attempting randomization in reach has been a failed attempt for me. Not this particular setup, but in other ways reach has always used a "preferred" selection for me.