Night of the Living Dead-2

Discussion in 'Reach Casual Maps' started by Ninjatutorial, Sep 27, 2011.

  1. Ninjatutorial

    Ninjatutorial Forerunner
    Senior Member

    Messages:
    8
    Likes Received:
    0
    It is my version of a detailed remake of the
    Nacht der Untoten Map from CoD 5 (without a working mystery box).
    I have a second version of the map for good connections with hit barricades for zombies to hit. Humans Can shoot past them because they are only about 15% of the window.

    I was inspired to this map on here because of TheHaloForgeEpidemic Thank you!

    The starting area, the bars are rotated to make it easier to shoot past.
    [​IMG]
    A smooth starcase, easy to walk up, appears after 1 minute.
    [​IMG]
    The bottom of the stairs, includes a handy health kit.
    [​IMG]
    Mystery box room, includes an asthetic mystery box, and a healthpack.
    [​IMG]
    Sniping area, for those who like to take out the enemy from a distance.
    [​IMG]
    An above map screenshot.
    [​IMG]

    The map is still undergoing changes, and I'm looking for feedback on how to make it better.
    Please tell me what you think.
     
    #1 Ninjatutorial, Sep 27, 2011
    Last edited: Oct 10, 2011
  2. Crysis1110

    Crysis1110 Forerunner

    Messages:
    50
    Likes Received:
    0
    Firstly your post need s PICTURES if you dunno how to post pictures go to this threadhttp://www.forgehub.com/forum/halo-reach-custom-content/104926-how-post-screenshots.html Secondly.Nothing(I said firstly so I could start this up a bit:p
     
  3. Elite Warrior5

    Elite Warrior5 Forerunner
    Senior Member

    Messages:
    764
    Likes Received:
    1
    I'll tell you how to make a random box.

    Make box. Fill with weapons. Put 2 or 3 reciever nodes that dont link upside down. Put them right above the guns so you can't see them and then you don't really know what you are getting.
     
  4. Ninjatutorial

    Ninjatutorial Forerunner
    Senior Member

    Messages:
    8
    Likes Received:
    0
    Budget may be an obstacle, but I'm sure I could tweak some money into the map by deleting something.

    Also, I need help on figuring out a way humans can't pick up swords.
     
    #4 Ninjatutorial, Sep 29, 2011
    Last edited: Sep 29, 2011
  5. robbieagray

    robbieagray Forerunner

    Messages:
    659
    Likes Received:
    0
    Looks great but is there by any chance a way we could see more pictures? :)
     
  6. Southern

    Southern Forerunner

    Messages:
    335
    Likes Received:
    0
    Unless you don't want them to pick up anything, you can't.
     
  7. Minister Muffin

    Minister Muffin Forerunner
    Senior Member

    Messages:
    366
    Likes Received:
    168
    one bad idea for that: You can see the weapons when it asks for you to swap them.

    I think the map seems a little... bland. I haven't played nacht der untoten, but if that map is bland, add more detail to this one! Another thing i don't like is the single purple FX. Unless you think it fits the map well, don't put it. In this case, take it away and make a more realistic FX combo like Purple and Orange. I don't want to come off as rude, but I hate it when people use just purple to show that the map is night. When you look outside at night, it's not purple. It's just dark. That what you want to do. You want to make it seem dark AND realistic. I don't quite know how accurate the remake is, but I'll look into it. I will need to see exactly what the original map looks like to get an accurate comparison. I'll comment on this post later telling you what I think.
     
  8. artifact123

    artifact123 Forerunner
    Senior Member

    Messages:
    771
    Likes Received:
    2
    I got a solution for this that will prevent Humans from picking up Swords and preventing annoying lunge. Give Zombies Plasma Pistols and no Weapon Damage, forcing them to melee.
     

Share This Page