Pure sword wave? (Firefight)

Discussion in 'Halo and Forge Discussion' started by robbieagray, Sep 21, 2011.

  1. robbieagray

    robbieagray Forerunner

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    Does anyone know if their is a way to make it that all the elites are wielding swords? I am basically trying to create sort of a "zombie-fight".

    any info would be appreciated...
     
  2. Landderp

    Landderp Forerunner
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    Im 80% sure you can't do that. But i don't do that sort of firefight if yea catch my drift oO. xD
     
  3. RightSideTheory

    RightSideTheory Legendary
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    No, you can't.

    You can however set it so that the NPC's only do melee damage. The downside, they don't realize it, and NPC's hardly ever melee or try to get close enough to you to do it.
     
  4. robbieagray

    robbieagray Forerunner

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    To some extent that sounds great. How do i do that exactly?
     
  5. Javidson Ist

    Javidson Ist Forerunner

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    You can set the waves to what type of Covy squad can't you so surely there is a purely sword option?
     
  6. robbieagray

    robbieagray Forerunner

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    The only thing I have found so far is Generals (Elites) and they seem to use fuelrods and concussion rifles more then swords. :cry:
     
  7. Neoshadow

    Neoshadow Forerunner
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    Yup, generals are the only ones who can use swords, and on top of that, there's a good 60% chance they wont.

    As for the Melee damage, I didn't know you could set the damage specifically like that for AI. If I was near my box, I'd do it, but I'm not.
     
  8. pyro

    pyro The Joker
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    I like how everyone posts saying random stuff they're not sure about when RST is right. With elite generals, they usually won't charge you, but if you get close enough they will almost always stomp on your face, in fact almost any elite will.
     
  9. robbieagray

    robbieagray Forerunner

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    So then how would you make it that they do less range damage and more melee damage?
     
  10. artifact123

    artifact123 Forerunner
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    As Zombies i use Grunts that are deaf and blind and all that **** so they only attack within a very short range that is however slightly bigger than Melee range however Grunts work for me.
     
  11. pyro

    pyro The Joker
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    I just looked through my old firefight layout file and I don't think there are separate melee damage and weapon damage modifiers. That makes this pretty much impossible.
     
  12. Rsvi Etzudee

    Rsvi Etzudee Forerunner
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    I suuport this completely. I want a scary as hell firefight game with my pals!
     
  13. robbieagray

    robbieagray Forerunner

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    Alright I think I will give that a try.

    [br][/br]
    Edited by merge:


    Are their any other suggestions for zombie like units to use in firefight?
     
    #13 robbieagray, Sep 30, 2011
    Last edited: Sep 30, 2011

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