Kanamar

Discussion in 'Reach Aesthetic Maps' started by Picceta, Sep 25, 2011.

Thread Status:
Not open for further replies.
  1. Picceta

    Picceta Ancient
    Senior Member

    Messages:
    120
    Likes Received:
    15
    Kanamar

    Map Story:
    ONI built this underground city as an attempt to protect important assets hidden from the Covenant.

    [​IMG]

    {Recommended Players 1-10}

    Map Description:
    An a-symmetrical map designed purely to explore.

    The Aim:
    To create the biggest indoors map possible but still keep the possibility of air vehicles, and to create a design that was totally unique and untried before.

    Weapons/Equipment:
    Sniper Rifle
    Banshee x2




    FAQ's:

    How long did this take you to make?
    I was unemployed about 4 months earlier this year, I spent about one of those months making this. But only just decided to release it now.

    Do you actually design your maps first? Or do you just start building from whatever ideas pop into your head?
    Yes, I usually start with an idea and then start sketching it out or making a 3D model in sketchup, this time however I had already designed the map as a campaign level for a Halo CE campaign I was making myself but never finished and decided to use part of the level for this.

    Is this map escapable?
    I've had this tested, I'd be surprised if you can get out.

    Do you plan on making more maps?
    Maybeeeee.

    Can you help me with my map? Please? It's gonna be amazing!
    I'll happily help you out with ideas, or if I think the map is going to be good then I might help with placing things.



    ~Comment back, I hope you like it.~

    Peace.
     
  2. SPL4TTERMAN

    SPL4TTERMAN Forerunner
    Senior Member

    Messages:
    281
    Likes Received:
    0
    it looks really good! I would've suggested building one or two sides of it onto a rock-face in order to conserve budget, but what's done is done. I also might suggest adding some detail peices like walkway covers or struts around, just to add some variety.
     
  3. Picceta

    Picceta Ancient
    Senior Member

    Messages:
    120
    Likes Received:
    15
    Thanks, and I would have, but I TOTALLY ran outta pieces haha :')
     
  4. xXPWNAGEXx025

    xXPWNAGEXx025 Forerunner

    Messages:
    9
    Likes Received:
    0
    this maps looks like it uses a whole lot of walls but it looks really good!
     
  5. Minister Muffin

    Minister Muffin Forerunner
    Senior Member

    Messages:
    366
    Likes Received:
    168
    While I really love the map, modded maps aren't allowed on forgehub. I am indeed almost certain this is modded, but I built something similar using a modded templet I downloaded. While I know you want forgehub to see it, the mods will be all over you for this. If modded content was allowed, though, this map would most definitely be featured!
     
Thread Status:
Not open for further replies.

Share This Page