Map & Gametype: Fileset (please reply if broken) I have made a CoD like zombie map but I have made my own rules for it. It has a lot of aesthetics, as much as I could add. Humans should constantly watch through their windows. ****Please use an odd amount of players and follow instructions on game-type on how to set up the game-type**** Please use my game-type Game-type instructions: Insane Play: 4 humans 7 zombies Regular Play: 1 more human than zombies (Recommended players: 13) Easy Play: 2 more humans than zombies The map includes: -a random weapon box -perks (Jugger-nog[armor lock] and Illusive-cocktail[hologram]) -death machine -weapons on walls -delayed opening rooms -zombie entrances Yes Illusive-Cocktail is a completely made up perk by me. Weapons: -DMR -Needle Rifle -Pistol -Shotgun -Sniper -Spiker -Plasma pistol -Plasma repeater -Grenade launcher -Needler -Concussion Rifle PHOTOS: Starting room: Illusive-cocktail: Holding cell, opened to find out that the zombie being kept there has escaped and made a tunnel: Cave zombie entrance: Bridge to restricted section of the mysterious HQ: Random weapon box: Front of map: Complete map walkthrough and gameplay. Please note: I am an amateur at filming and editing.. I am terribly sorry if it sucks. Halo Reach Zombie map: Abandoned HQ‏ - YouTube More **** Zombie like maps coming soon!
Tut plz! I like your use of crates and one way shields.. very much like to see more switches from you. This is going far considering many people would like to include random boxes but have no time to discover how to create one but yoou did
This is one of the best cod zombies map that I've seen. Fun, plays nice, and it looks good. If you wanted the game type to be even more like cod zombies I'd suggest making the zombies stronger and make the humans 2 or 3 hits to die.
You cant jump because areas unlock by a ramp spawning next to a bump in the doorway of a previously unavailable room. Its used to mirror opening doors/removing derbis in COD Zombies. Very inspirational map btw, what with the random weapon box and all. I'm sure you've helped a lot of people with your video tutorials to : )
Nice use of the box, good inventiveness. I like. The map itself seems a bit messy; examples include the restricted sign, the exterior of the building, and certain AA spawn areas. Overall nice work though.