Created by Redy 93 Map Description "Sustenance" is a Forerunner Installation in Alpha Halo, the purpose of the area has never been defined. In the Covenat-Human War, the base served as shelter for Marines and Spartans. It was a strategic place in their geographical position, providing a great view of the territory. The map is divided into Blue and Red Areas, including a main room, a bridge and some passages. The main aspect of the place is the easy mobility, providing a fast and effective gameplay. Weapons 2x DMR 1x Shotgun 2x Needlers 2x Needle Rifle 1x Sniper 1x Rocket Luncher 4x Frag Grenades 4x Plasma Grenades Gameplay: Community Creations Ep. 8 Sustenance (Custom Halo:Reach Map) HD - YouTube Images (Mouse Over) [mouseoverimage=http://i56.tinypic.com/33df21v.png]http://i52.tinypic.com/209j48h.jpg[/mouseoverimage] Blue Spawn Red Spawn Central Place Action Gameplay
Looks amazing. Love how you used the two cliff sides for aesthetics and hopefully the map doesn't suffer from any lag. You will be getting a DL from me.
Thank you! Hope you enjoyed it, it's nice to see someone appreciate, especially for being my first map. ;D
This map was pretty enjoyable when I tested it a few eeeks ago, and it looks like everything we found problems with has been fixed. Good work man, this map is pretty unique and quite fun to play. I'd download, but I think my DL queue is already full.
Exactly! I changed the aesthetic of the bridge, that was really essential to put a lot of other important stuff on the map, beyond the time of resurgence of heavy weapons. I think the only thing persistent is the frame rate, otherwise, everything was carefully adjusted to ensure a more optimal gameplay. I would like to especially thank you Psychoduck, and the Tester's Guild, because without you, this map would never be good enough.
Amazing! This is a type of map few are able to master, but you hit the nail on the head with the aesthetics, and unorthodox use of many decorative peices. I am just in complete awe. I'd definately recommend this to MLG competitions and even Bungie playlists. My only real thought/suggestion is: Falcon? I'll definately DL this. Oh, I'd also suggest sending this to Insanmiac's FTF show.
I appreciate your tip! Interesting you mention the aesthetics of my map, after all, the primary concern was for BTB, but too many decorations changed my point of view. It's a great map for 4x4 Team Slayer, works nicely. The map is relatively small for vehicles, but my next one will be an "Invasion", I guarantee that you will like friend, I'm working a lot for this project in addition to innovative gameplay and aesthetics. See you soon SPL4TTERMAN! ^ ^
I loved this map when I played it in TGIF was it? Although our team got owned it was alot of fun, however I will say that there is quite a benefit to using jetpack loadouts compared to some other armour abilities.
Stunning map my friend! This is definitely one of the better maps that I've seen on Forgehub (which is saying something, cause I've seen a fair few) Besides being visually gorgeous the map plays superbly. I'm always impressed when a well designed Asymmetrical map comes along (one, because they're rare and few, and) because I find it extremely difficult when creating a map to not think symmetrically... After playing through a few different gametypes I'd say that my only complaint would be weapon placement (more specifically the sniper rifle), in Assymetrical gametypes this isn't a problem; however, in Symmetrical gametypes it seems to give the Blue team an unfair advantage at the offset of the game... Other than that one small complaint this map is beautiful in atmosphere and gripping in gameplay! Great work... _____________________________________________________________ [MLG] Resonance -
I remember this map...I had a slight problem with the not being sure if I had just fallen to my death, a lack of cover, and a lack of dance floor, but I see it's been fixed up. Great job! and I'm sure it's much better for 4v4 than 8v8 =)
Man, get out, this is a lovely and awesome map. It looks like you used up all your money for it though. I should metion though it looks like your map has a lack of escape routes when cornered I only see one pathway leading too another could you try to fix it or enlighten me if I'm wrong but good map, I've attempted a small variation of this map as well except down on the water. Good map, hope it reaches matchmaking 5v5!
No download link? sounds like a good map but i cant tell from just words and reminder more pics more downloads!
Very nice, this is looking really nice with some amazing forerunner aesthetics! Looking at this, it makes me think of The Cage, but done in a way so there is room to fight and a flow that isn't all bridges. I hate those bridges. Everything just looks like it is there for a purpose.
Yeah! I admit, is a very open map, but with some platforms that help in easy movement between the Blue and Red bases, of course, provides a open view to the enemy, ultimately makes the gameplay more challenging ... I encouraged you to use Jet-Pack, or Invisibility. ;D
Congratulations on your first map posted here its is very well forged seems a bit hectic, the aesthetics are so good looking the map feels like it belongs were it is placed etc. I will up date this when i play it and give feed back!
Looks like a jacked up version of uncaged but 10x better.I like the aesthetics and the crates in the middle. The only thing I would change is add 2 more DMR's and 2 more Needle Rifles's. The map has long lines of sight and you should have a DMR or Needle Rifle at all times. Otherwise, great map!