I personally have no issue with it. I'm like most of you about it being completely fictitious... but at the same time, most of us are from a generation where we were raised with an ounce of common sense and some morals... and were probably disciplined pretty heavily. I worry for today's generation of kids where parents are more concerned for facebook attention than about teaching their children right from wrong. The "hands off" approach to raising children is seen in Matchmaking games every day... where parents spoil their kids just so they don't need to deal with them. I fear the next generation of kids who are brought up by kids today. We all take things we learned for granted. Imagine growing up with parents more concerned about being liked on facebook than about teaching you right from wrong. I think that's where these groups that blame gaming for kids behavior are coming from. If parent's don't teach their kids right from wrong... then where do kids learn their moral system? It may not be prevalent now... but wait another generation or two as parents spend more time on the net than they do with their kids. I see it now with facebook.
There were soldiers who shot a boys parents while he watched in Homefront. If that doesn't tick for you then his heartbleeding cry will. :1
I don't like it, but I wouldnt go against the killing of fictitious children as long as it was for the sake of the story. If it was just because they can, I dont support it one bit.
you never actually killed them on screen, the game just implied that harvesting them resulted in them being destroyed. plus they were more zombie robot things than children
I don't mind as long as they are... zombie children. That also reminds me that they changed dead islands title in the US. STUPID!
If there is a particular reason to kill a child to advance the story/plot twists, than yes. (They should have an option to skip the scene however) If it's just for the hell of it, hell no. Also, if children are added to a shooter as civilians and you hit them, then you get a "Mission Failed", then yes. [br][/br]Edited by merge: This. That had me in tears.
Well to everyone who is against the mindless killing of children, if i'm playing skyrim and i decide to obliterate and entire town... that would obviously include the children that are in it. Now that might be part of the story or not, but i believe it should be up to the GAMER to make the decision whether or not to murder a child. But from my point of view, i wouldn't want any witnesses... that was always the most annoying part of fallout was the invincible witnesses that would run and get you in trouble. They're not real people and whomever is playing should have that choice.
zombie children getting ****ed up aren't a problem in film and cable television, which will never make sense to me, but it's why i think the little sisters in bioshock were totally fine. as for kill-able children in games, i'm all for it, and thats not saying im for child killing, that's saying im for heightening realism
There has been children deaths/murdering in games a lot of games. But as for your character killing children there is still a few. I haven't played this game but apparently in the "Dues EX" games you can strait up kill children. Deus Ex - That's Disgusting, JC - YouTube But for the topic of moral theirs so much violence in the world and in video games there is nothing too violent to be put into a video game/book/movie. So any amount of violence is fine in video games/books/movies that's what ratings are for. If you want to push the limits of whats allowed in videos games you have to get into sexual things because sexual stuff is a lot worse then violence(think about it, you can talk about violence to anyone comfortably but sex is a very limited spectrum) and to get into the worst a video game could do is your character committing explicit sexual violence on children. Which I would be heavily against in games.(I don't know if that's in books but I would be against it been in books and movies to)
Games are for people to have fun. I would never enjoy the act of killing a child, real or fictitious. Are we so out of ideas for games that we are actually resorting to this?! Is nothing sacred anymore? I think this is sick and twisted. Period. There are plenty of things developers can make games about without resorting to killing children in game. I feel like I am the only one that objects to this.
Honestly, there's no reason a game rated M couldn't have the killing of children. It's really just a matter of making it tasteful. If you put mortal children into the game world, people will kill them, and they will kill them a lot. I see no way around that. If the game's developers do or don't want to deal with the (ultimately pointless) backlash such a move would bring, then that's their prerogative. This thread reminds me of a time I was playing Fallout: NV. As I often do, after saving my game for the evening I decided to go on a killing rampage of everything in sight. At the time I was in Freeside, which is one of only a few locations in that game with children. I saw one of these short wastelanders and suddenly realized I didn't know if they could be killed. A mini-nuke to the torso didn't seem to do the job, so I assumed it was impossible. However, for whatever reason the child turned hostile (i.e. "red") to me, and my companions (Boone and ED-E) began to chase him down the street shooting him. I was highly amused.
The reason developers don't want to place kill-able human or humanoid child models in their games is because they would be shooting themselves in the foot. Sure, in certain circumstances there would be points to killing children in a game, but the ramifications of doing so wouldn't be worth allowing it. Videogames already have enough problems being accepted and keeping their heads above water without adding another weight to their feet. That's actually pretty funny.
Indeed. Still, I think it could be done, I just have no idea how it could be done tastefully. Obviously no one would object to the killing of a child in a game if it were some part of the plot. The real issue is allowing the player to directly kill children. I can't think of a scenario where it wouldn't invite tasteless overindulgence on the part of the player.
@ Bolded: But are they? Or at least are they exclusively for this purpose? People could have said the same thing about films, books etc. or any kind of medium that attempts to create a real world-like environment. What about things like war films, or other very dramatic productions? Media like this serves, in a basic sense, to have an emotional impact in some way, to expand the mind. Generally this takes the form of enjoyment, and traditionally so in video games. But look at the early history of film, most attempts were pretty trivial in what they tried to convey, light hearted in the sense of message and expanding the mind. This changed and expanded as the medium matured, and I would hope the same will be true of video games as time goes on, since the potential for a truly immersive experience is massive. The the difference between film and game is that you are complicit in the action, yet it is still inherently guided by the developer, thus bringing about the illusion of absolute choice. If you consider the choice of playing the game or not, of becoming the character you play or not and thus being complicit in what follows, perhaps this choice isn't even an illusion. You are taken on a mental journey through action, rather than through the position of an onlooker as in a film, and the potential to explore more emotionally affecting, even harrowing frontiers with this medium is almost entirely untrodden ground. So basically, I think you're being highly reductive and missing the potential for what a game could be, simply by looking at the now and the past rather than considering what the future will likely hold, based on past trends of media development.
Uhm, don't think so. Which version are you talking about? Because there never was an option to in the console version.
I think it was a bug on the original release of the PC version. It was never on the console, I played F3 on my xbox offline for months, no patches, and they weren't killable.