If you could create your own gametype for Halo Reach/CEA what would it be? Don't be afraid to use your imagination. Post and use your imagination as much as you want just don't say anything really stupid(or gay) like: "F T-Bag, a game where you t-bag a buch of girls in bikinis." Or like this: Here is the format Name (of gametype) Author (you) Info (how the gametype works) Like I said you are free to use your imagination, just use the above format and don't type anything stupid please.
Not like this What I mean is if you could construct any unique gametypes how would it be. Deathmatch and Team Slayer are pretty much the same thing. Not very much imagination used here.
I wanted stockpile where your traits change when you are in the hill that is used to score your flags that you stole. I would also love an unlimited time on the Custom Powerup. The lack of these settings made two of my creations impossible to pull off. :/
Agreed unlimited custom powerup use would be nice. Of course you would probably have to make the character weak so that there wouldn't be two people effected by the custom power up at one time during the game. Now here is my gametype idea: Survival Robbieagray91 Basically imagine infection but were the players must run to certain territories (similar to safe havens) where they must wait. After capturing the territory weapons, vehicles, powers, etc. will spawn for the survivors (much like the territories do in Invasion slayer). Also the territory spawn order can be set up in an order so a "storyline" can be created.
Infasion: Infection where the Humans must complete Objectives to end the round or survive a set amount of time(However can be changed in the options).
This sounds like a pretty neat idea, but I'd change the name from Infasion to Objective Survival. As for my dream Gametype. NAME: Dead Space Author: Dizzyman5 About: Just your regular infection, but with a twist. There would be this destroyed hangar bay with a Safe Haven inside. So when player stepped inside, it would be like this Zero-G-Zone. The only problem is that it only affects Humans and not Zombies, so the only solution is to equip them with a Custom Powerup. Of which, wouldn't work out to well in my opinnion .
I like the concept, but I hate the name. Next time could you please use the format mentioned in post 1. Just makes it a little more organized.
I love to see something I call Regeneration Slayer. Basically you start with no shields and gain shields by picking up a custom powerup or by shooting an enemy with shields to leech theirs. There would also be a hill and it can give you extra points but with the fall back of slowly eating away your shields.
Name: Generator Defense Author: oscarvdhooft/artifact123 Info: 2 Rounds. 4 players are Spartans and 4 are Elites. It has multiple spawn zones just like Invasion however without fire teams. It is intended for smaller Maps like Boardwalk, Powerhouse etc and Loadouts the Spartans have to defend 3 Genrators that have same Traits as in Firefight and Elites try to destroy them. Humans have Sandbags and Machine Gun Turrets to help them fend off the enemies. There are no Weapons on Map nor Vehicles. Spartan Loadouts: Guard: Assault Rifle Magnum Armor Lock 2 Frag Grenades Marksman: DMR Sprint 1 Frag Grenade Medic: Shotgun Drop Shield Elite Loadouts: Air Assault: Plasma Rifle Plasma Pistol Jet Pack 2 Plasma Grenades Sentry: Needler Srop Shield 1 Plasma Grenade Warden: Needler Rifle Evade 1 Plasma Grenade
Team Infection, or something like that. 2 human teams of 4, 8 zombies. Get as many points as possible for your team without getting dying. If you get killed by a human, you respawn. If you get killed by a zombie, you do not.
Queen of the Knoll It's King of the Hill, but the hill moves around the map in a set path at a constant rate, roughly 1/3 the top speed of a Wraith by default. When a vehicle enters the hill, the hill will begin to move at the top speed equal to that of the vehicle which just entered. Once the vehicle leaves the hill, it returns to its base speed. Other options include multiple hills at the same time moving on different pathways, hills that grow smaller and larger as they move, hill options to make it so only a certain team can enter a certain hill to create one sided variants and other possibilities, and flags that add extra points when brought to the hill with a further option to add a collection countdown timer to create a moving Stockpile gametype. Also, an option to where you can set the hill properties to work like the capture points in Invasion Slayer so you can make the gametype just straight up Invasion Slayer/Skirmish with a moving hill. This has been, and always will be, my dream gametype.
Name of Gametype: Neutral Return Author: Aleksnipez37 Info: Like CTF except the flag returns are neutral.