The Last

Discussion in 'Reach Competitive Maps' started by Dark Maltos, Sep 12, 2011.

  1. Dark Maltos

    Dark Maltos Forerunner

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    "The Last" is a large, symmetrical map ideal for BTB, Teamslayer, Assault, Neutral Assault and CTF gametypes.

    Weapons List

    Shotgun (x2)
    Sniper Rifle (x1)
    DMR (x4)
    Grenade Launcher (x2)
    Plasma Grenade (x2)
    Frag Grenade (x2)

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    The map consists of two double-tier maps connected by a long bridge. The upper tier is accessible via this bridge and a grav lift beneath.

    During the assualt gametype, as the bases are primarily made from glass the resultant explosion when socring is particularly impressive.

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    The bridge is long and continuous making objective based gameplay particularly frantic, as well as nearly impossible. In order to get the bomb/ flag to the desired base alternative roots should be taken to avoid direct fire.

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    In the centre of the map are inter-connecting staircases which enable easy access between the upper and lower levels. This section also houses a sniper rifle during slayer gametypes as well as the neautral bomb in the assault gametype.

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    Either side of the connecting staircases are the lower pathways connecting each base. These house the grenade launchers as well as provide cover in what is otherwise an exposed run.

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    The outer, lower pathways form a figure of 8 around the two bases providing alternative roots and cover.

    In summary "The Last" is a frantic symmetrical big team map ideal for objective gameplay. I hope you enjoy it.
     
    #1 Dark Maltos, Sep 12, 2011
    Last edited: Sep 12, 2011
  2. DominationQ

    DominationQ Forerunner

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    The long sightlines and layout of the map definitely promote sniping and cross-mapping tactics, possibly even making movement from either end a chore, though there are multiple paths to attack from, those paths also suffer from long sightlines. The lack of close-quarters spaces combined with the limited movement might also reduce the shotgun's usability down to corner-camping tactics. The lack of vehicles (not being a particularly vehicle-friendly map) reduces its playability for BTB, as well as any DMR dominated gametype. While the layout and design are pretty sound, the idea on such a large scale seems fundamentally flawed. If the map were scaled down to a smaller, Lockout-type setting for medium-sized games, it might work out.
     

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