"The Last" is a large, symmetrical map ideal for BTB, Teamslayer, Assault, Neutral Assault and CTF gametypes. Weapons List Shotgun (x2) Sniper Rifle (x1) DMR (x4) Grenade Launcher (x2) Plasma Grenade (x2) Frag Grenade (x2) The map consists of two double-tier maps connected by a long bridge. The upper tier is accessible via this bridge and a grav lift beneath. During the assualt gametype, as the bases are primarily made from glass the resultant explosion when socring is particularly impressive. The bridge is long and continuous making objective based gameplay particularly frantic, as well as nearly impossible. In order to get the bomb/ flag to the desired base alternative roots should be taken to avoid direct fire. In the centre of the map are inter-connecting staircases which enable easy access between the upper and lower levels. This section also houses a sniper rifle during slayer gametypes as well as the neautral bomb in the assault gametype. Either side of the connecting staircases are the lower pathways connecting each base. These house the grenade launchers as well as provide cover in what is otherwise an exposed run. The outer, lower pathways form a figure of 8 around the two bases providing alternative roots and cover. In summary "The Last" is a frantic symmetrical big team map ideal for objective gameplay. I hope you enjoy it.
The long sightlines and layout of the map definitely promote sniping and cross-mapping tactics, possibly even making movement from either end a chore, though there are multiple paths to attack from, those paths also suffer from long sightlines. The lack of close-quarters spaces combined with the limited movement might also reduce the shotgun's usability down to corner-camping tactics. The lack of vehicles (not being a particularly vehicle-friendly map) reduces its playability for BTB, as well as any DMR dominated gametype. While the layout and design are pretty sound, the idea on such a large scale seems fundamentally flawed. If the map were scaled down to a smaller, Lockout-type setting for medium-sized games, it might work out.