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Discussion in 'Halo and Forge Discussion' started by CallSignSky, Sep 8, 2011.

  1. CallSignSky

    CallSignSky Forerunner

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    Hi there Im new to Forgehub and not very good at building maps, but I really enjoy just messing around in forge. But a little while back I tried to make a descent map to play standard game types on and this is what I came up with, I would appreciate the opinions of a few people that know a thing or two about forging if you have the time.
    Thanks

    [​IMG]

    [​IMG]
    [​IMG]
    Built for FFA/Multi-team 4-12 players
    Game types: KOTH, Oddball, Headhunter and Slayer
    Bungie.net : Halo Reach : File Details
     
    #1 CallSignSky, Sep 8, 2011
    Last edited: Sep 8, 2011
  2. Naughty Badger

    Naughty Badger Forerunner
    Senior Member

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    Forum rules, a map preview must have blah blah blah pictures or the thread will be deleted. I believe it is one, but many people qould encourage at least three. No one will download a map that they can't get a look at first.
     
  3. pyro

    pyro The Joker
    Senior Member

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    ^Nope. That's only for the custom content forum.

    CallSignSky, just because it's not required, however, it is highly recommended that you include screenshots in a map preview to interest people and so they can more easily help you.
     
    #3 pyro, Sep 8, 2011
    Last edited: Sep 8, 2011
  4. Naughty Badger

    Naughty Badger Forerunner
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    Oh sorry pyro & Callsignsky, I got a little mixed up there. But yeah like I said pics help so that way if someone is too lazy to download and test your map they might be able to see flaws just from the pics.
     
  5. DavidJCobb

    DavidJCobb Ancient
    Senior Member

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    Those side areas look pretty open -- open enough to suffer from what I call the "Hemorrhage problem".

    Specifically: whoever starts shooting first will usually win, because the other player can't scope in and therefore has a considerably reduced chance of defending themselves. Contributing to this, cover is far enough away that they will take significant damage -- or, more likely, die -- before they get out of the enemy's LoS.

    Granted, I could be overestimating the distances, as grey + lack of movement = my depth perception getting nuked... But you may want to see about adding more cover regardless.
     

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