Coliseum Wall Submission Thread

Discussion in 'Halo and Forge Discussion' started by alreadyRogue, Sep 5, 2011.

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  1. alreadyRogue

    alreadyRogue Forerunner

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    Coliseum Wall Contest Submission Thread:

    Rules:
    :: All submissions to the Coliseum Wall Contest must be posted in this thread.
    :: Maps do not need to be posted in the competitive content section.
    :: Whether they are posted in the competitive content section will make no difference in judging.
    :: Maps must be submitted as a comment below, following the correct guidelines.
    :: Map submissions that are not up to standards (I will PM you if they are not) by the deadline will be disqualified.
    :: If you do not receive a PM from me regarding your map submission within 2 days, you can assume it is a valid submission, and will not be disqualified.
    :: Comments about maps are not to be made in this thread.
    :: This thread will be closed at October 8th 12:00 GMT and maps cannot be submitted after that point.

    Judging
    :: Judging of maps will promptly begin the weekend of the 8th.
    :: Judging time will depend on number of maps submitted.

    Posting Guidelines:
    :: A map submission must follow this form:

    Map Name
    Map Creator - Map Creator GT
    Link to map posting in Competitive (where applicable)
    Map Download link
    Custom Gametype download link (where applicable)
    Short Map Description
    1 picture of the map (may have up to three pictures if map is not posted in competitive)

    Posting Example (this map will NOT be entered)

    Project GREYSCALE
    alreadyRogue - SGTRmadillo
    n/a (you do not need to write "n/a", I did to show you format)
    Bungie.net : Halo Reach : File Details
    n/a
    This is my Coliseum Wall only build, it features a few deathpits, two teleporter routes, and lots of mancannons.
    [​IMG]

    Closing Remarks:
    :: Thank you to everyone who enters this competition.
    :: I cannot wait to play on all your maps :)
    :: And see all your creativity.
     
    #1 alreadyRogue, Sep 5, 2011
    Last edited: Sep 5, 2011
  2. Maztor

    Maztor Forerunner

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    Greyed: The lives lost between these walls have greyed into the past
    Created by: Username: Maztor - Gamertag: Maztor

    http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23229300&player=maztor

    This is my submission for the contest, as per the rules, I have only used coliseum wall. It is a symmetrical, arena style map. I used barricades and crates for cover, and used one way shields to create windows that also serve as an entry route. Using ladders and grav lifts to help with map flow. Hope you guys like what you see!

    [​IMG]
    [​IMG]
    [​IMG]
     
    #2 Maztor, Sep 6, 2011
    Last edited: Sep 6, 2011
  3. Burning1nWater

    Burning1nWater Forerunner
    Senior Member

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    Severance

    UPDATE: this is a newer version of severance, those who downloaded the older version, please download this final version.

    Map - Severance
    Creator - Burning1nWater
    Link - Here

    2v2 map compatible with Team Slayer and 4-man FFA. Three levels connected by ramps and a lift. Follows all of the guidelines for the contest. Hope you enjoy it!

    Red Initial Spawn Cam
    [​IMG]
     
    #3 Burning1nWater, Oct 3, 2011
    Last edited: Oct 8, 2011
  4. Darkedged

    Darkedged Forerunner

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    Wall Zone
    Darkedged - CrispyDarkedged

    (Map) Bungie.net : Halo Reach : File Details

    (Game Type - Walla) Bungie.net : Halo Reach : File Details

    A team slayer map for a decent sized party. Each team starts off in their own rooms with their own weapon room. From there you have the option of porting to a one way shield wall with the plated port, or jump randomly into the fray with the plain port. Four ghosts and three turrets are near ground level, which is cluttered with bombs. Man cannons help the player get to the top for a hammer, sword and laser. Suggested game type does not have Jet Pack as an option, eliminates head shots, allows for higher jumping and infinite ammo (not bottomless clip) as guns are hard to come by on the battlefield.

    [​IMG]
     
    #4 Darkedged, Oct 7, 2011
    Last edited: Oct 7, 2011
  5. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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  6. Doomreaper13

    Doomreaper13 Forerunner
    Senior Member

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    Alteration

    by: Doomreaper13

    link: Alteration

    meant for 2v2, 3v3, 4v4, and FFA slayer.

    [​IMG]
     
  7. pyro

    pyro The Joker
    Senior Member

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    Gray Ridge
    pyro6666 - fang3013
    Download Gray Ridge
    Download Big Bro Slayer
    This is my big team map built from only coliseum walls and a bit of scenery. Due to time constraints it is only set up for Big Bro Slayer. There are 4 warthogs on 30 second respawn. One rocket launcher in each base on 60 second respawn with 1 spare clip, one central rocket launcher with 3 spare clips on 120 second respawn, 2 concussion rifles on 30 second respawn with 2 spare clips and plenty of DMRs spread around. 12-16 players
    [​IMG]
    Now that I take a step back and look at this I'm surprised at how well it turned out. Of course it would be hard not to surpass such low expectations.
     
    #7 pyro, Oct 8, 2011
    Last edited: Oct 8, 2011
  8. MythicFritz

    MythicFritz Halo 3 Era
    Creative Force

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    Collation
    by MythicFritz

    Download

    I recommend 3v3 Slayer with matchmaking settings. However the map also supports CTF, Assault, KotH, Oddball, Infection, and 2-8 TS or up to 6 FFA.

    Collation is built into the side of Alaska. Height variation from natural and fabricated terrain creates lots of different gameplay and gives players opportunity to utilize various techniques to outwit their enemy.

    [​IMG]
     
    #8 MythicFritz, Oct 8, 2011
    Last edited: Oct 10, 2011
  9. Minister Muffin

    Minister Muffin Forerunner
    Senior Member

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    Contest is far over. Will a mod please close this thread?
     
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