The Hole

Discussion in 'Reach Competitive Maps' started by colonel4h2, Sep 1, 2011.

  1. colonel4h2

    colonel4h2 Forerunner

    Messages:
    65
    Likes Received:
    0
    The Hole:
    Halo battle grounds simulation- V1.9.. MODEL NO.5 DELTA HALO
    A simulation for a halo installation....8-16 players recommended

    Notes:-Team Map
    -No spawn influencers(flag_away)
    -Big Team/Reg. Team Slayer layout
    -Teamwork is vital
    -Telerift(two teleporters lead to one room or area isolated from battlefield to cross to the other respective teleporter in which it is basically a crossing except you kill who ever comes from the otherside)
    -Multileveled map
    -NO AFK on initial spawn(10 second death barrier so you must enter first tele to fight)
    -Ammo is limited since the map is big and most guns have low ammo

    Overview
    [​IMG]

    Initial Spawn(BEWARE 10 SECOND DEATH BARRIER)

    [​IMG]

    Team Sides
    [​IMG]

    Middle
    [​IMG]

    Underpass Intersection
    [​IMG]
    ^Note: There are shields in team hallways so you could get to cover quicker if engaged

    Lower Flank
    [​IMG]

    Upper Flank
    [​IMG]

    Middle Beam Structure
    [​IMG]

    TeleRift
    [​IMG]
    ^one Teleporter is on highest level in front of beam structure
    another is in the underpass

    Download-Have Fun- Rate-Review =)

    [br][/br]
    Edited by merge:


    Additional Notes!!!!!!:
    -Underpass leads to lower section too
    -Middle Drops down to underpass
    -And if you stay on platforms branching from upper flank
    -you could go to the roofing of the bridge over at lower flank
    -Mongoose available(Symmetrical Only) i dont remmbr but you'll figure it out
     
    #1 colonel4h2, Sep 1, 2011
    Last edited: Sep 1, 2011
  2. MCGreen24

    MCGreen24 Forerunner

    Messages:
    196
    Likes Received:
    0
    I dont really like the idea for your initial spawns, or the teleporter that takes you to the , between-montana-and-alaska-platform, its too split up from the gameplay. Other than the map looks really cool. The blocks look nice together, the map looks nice.
     
  3. colonel4h2

    colonel4h2 Forerunner

    Messages:
    65
    Likes Received:
    0
    Those areas are for cool down to get away from the battle and find an alternate root it also serves as another battlefield. 1. In big team battle maps the actually firefight will change constantly and i wanted the crossing to be unique.
    2. Like i said it serves as a cool down area and and easy get away if your stuck on the upper flank or in underpass.
     

Share This Page