Cartographer

Discussion in 'Reach Competitive Maps' started by Oli The G, Aug 31, 2011.

  1. Oli The G

    Oli The G Forerunner
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    Cartographer has taken me in total about 12 hours of forging to create. The first person to play it, when asked what he thought described it in two words; ****ing epic. :) Since then the map has come on leaps and bounds. It plays best with 8 or 10 players, although more or less is fully supported, and can be rather interesting.

    The name was taken from the inspiration for this map; Halo CE's level "The Silent Cartographer" I originally thought car0graph, but then I realised there was a lot of negative press associated with it ;)

    Action Shot!
    [​IMG]

    I took inspiration from the silent cartographer in the map rooms. Whilst playing through the CE demo on PC, I realised how good the areas would be as play spaces. However, There were many different floors, and because I adapted them to suit multiplayer, I cannot call this map a remake. It feels very close to Halo CE, even when using armour abilities. As such I recommend using Classic gametypes, especially as the jet-pack acn be a bit... overpowering.


    To demonstrate the similarities here are a few select mouseovers (These pictures are slightly outdated, or from early builds):

    [mouseoverimage=http://img32.imageshack.us/img32/7223/reach21557976full.jpg]http://img841.imageshack.us/img841/1517/sidewayscorridoors3.png[/mouseoverimage]

    [mouseoverimage=http://img38.imageshack.us/img38/2688/reach21557997full.jpg]http://img34.imageshack.us/img34/8076/sidewayscorridoors1.png[/mouseoverimage]

    [mouseoverimage=http://img94.imageshack.us/img94/9729/reach21432787full.jpg]http://img89.imageshack.us/img89/7564/sidewaysrooms2.png[/mouseoverimage]

    [mouseoverimage=http://img220.imageshack.us/img220/5120/reach21557952full.jpg]http://img204.imageshack.us/img204/783/centrepiece.png[/mouseoverimage]


    I have also adapted Stevo's spawning method, and spawning works flawlessly on Cartographer. Expect to spawn near your teammates, but far away from the enemy, and expect to re-orientate yourself very quickly, and get back in the fight.

    The entrance to the original map room has been doubled up, and now serves as bases, with incredibly sexy doors!

    [​IMG]


    [​IMG]

    Weapon List:


    DMR x 2
    Pistol x 3
    AR x 2
    Grenade Launcher x 1
    Energy Sword x 1
    Frag Grenade x 2
    Plasma Grenade x 1
    Health Pack x 2

    Other Screenshots​

    Power weapon number one: The Larch (aka the energy sword)

    [​IMG]

    Overlooking the facility

    [​IMG]

    Overview of central area & centrepiece

    [​IMG]

    Overview of the map

    [​IMG]
     
    #1 Oli The G, Aug 31, 2011
    Last edited: Aug 31, 2011
  2. Moxus

    Moxus Ancient
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    This brings back really fond memories: when I was modding CE, I spent a lot of time in the Silent Cartographer. I'm really happy to see someone took the time to bring that back (even if it is a few games down the line). And yes, you nailed those doors.

    Cheers,
    Moxus
     
    #2 Moxus, Aug 31, 2011
    Last edited: Aug 31, 2011
  3. Ociee

    Ociee Forerunner
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    Oh C'MON! those are totally struts! No seriously those should've been strut pieces. The map looks rather simple, but I like the CE feel. In addition I'm glad you've implemented Stevo's spawn method, I've heard good things about it.
     
  4. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    well, i love the doorway, but when you see the bottom pattern of two bridge pieces at an angle to each other, that breaks the cohesion for me immediately.
     
  5. Oli The G

    Oli The G Forerunner
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    Ocie. If I used struts, then there would not be enough cover for players. That is why cartogropher is by no means a remake. It's a remastering.

    And MrGreen, that is one of the most annoying things I felt too. There's no other pieces that fitvunfortunately. It's also my unexpected entry to the 5000 contest, so I had to cut corners in some places :(
     
  6. EpicChief117

    EpicChief117 Forerunner

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    Its a great map you've got there. The similarities to CE are ok. I know you weren't going for a remake but some more stuff to make the map look better would help.

    Other than that, its a dl from me :)
     
  7. Oli The G

    Oli The G Forerunner
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    I ran out of usable pieces. I've used all the Doors, Windows and Walls on the roof and the section that overlooks the map room. I've used all the blocks. I use nearly all the bridges. All that is left is laggy, decorative pieces, that I cannot afford to use if I am to keep this in the 5000 contest.

    Anyway, hope you enjoy it! Games with or without AA's are great fun, especially CTF :D
     
  8. Heptagons

    Heptagons Forerunner

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    This looks really cool, Oli. I remember doing something along these lines a few months ago, but I decided to be as accurate as possible and essentially remade the first room in the installation and then mirrored it on the other side for a symmetrical 4v4 map.

    I remember thinking the bottoms of the bridges were perfect for replicating the patterns on the wall. I see you agree with me there. My slight divergence from yours in terms of object usage was the central platform with the light - I just thought the platform XL was perfect for this, but I'm assuming due to the amount of bridges you used, this was not an option.

    Great job in any case. I look forward to seeing how it flows (that was where my version fell flat on its face). :)
     
  9. Yobo

    Yobo Forerunner

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    I remember playing this two of three weeks ago, it was quite epic, the only weapon I saw on the map was a sword, did I miss out on any other weapons?
     
  10. Oli The G

    Oli The G Forerunner
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    yeh. Quite a few. 2 DMR's. Grenade launcher, AR's, pistols (as my testament to CE :D) And the spawning I used was a take on Stevos method. Just shaped up to be less confusing, and waaaaay more effective and reliable. Ill make a post on it sometime.
     
    #10 Oli The G, Sep 1, 2011
    Last edited: Sep 1, 2011

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