343 announces Reach Title Update in September (Updated OP)

Discussion in 'Halo and Forge Discussion' started by Pegasi, Jun 29, 2011.

  1. Pegasi

    Pegasi Ancient
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    Oh yeah, how did I forget Countdown? Default version isn't that great with the only two power weapons (aside from CR which never really seems to be a full power weapon) being CQC. MLG version plays much better, though, good map in design terms.

    So yeah, 4 good maps imo.

    Oh yeah, and DtL, I really love Zealot. I know the top mid cover is kinda weird, but the upshot of that in terms of cross map shots and cover ducking is pretty fun. I used to hate it, then when I worked out how to play it and realised that it's the only good DMR arena on Reach (and exactly how good a DMR arena it really is), I was hooked.

    Once you start using top mid, working the landings and get used to stuff like the front jump ups, it really starts to diversify from the carousel most people seem to experience.
     
  2. MetaWaddleDee

    MetaWaddleDee Ancient
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    So were not including invasion maps?
     
  3. Pegasi

    Pegasi Ancient
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    Idk, I'm not a massive fan of Invasion in general so it's harder to say (by that I mean I very much appreciate the premise and design of the game, and what it does with the Halo formula, I just rarely enjoy actually playing it due to the swing from early stages to later stages). But even then, I think Boneyard is not great, I used to enjoy it but the more I played it the more I grew to hate the initial stage with a passion, from the Elite perspective anyway. Spire is better, but I still wouldn't call it great. Breakpoint is miles better than both imo, and again that's DLC.
     
  4. Spicy Forges

    Spicy Forges Ancient
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    I think 343 should introduce an Invasion only map pack. That would be amazing. I would love them long time if they did that.
     
  5. MetaWaddleDee

    MetaWaddleDee Ancient
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    All of the invasion maps have different balance to them, none of them are bad, just some aspects can be exploited horrifically.

    Invasion is basically just three different objective maps at the same time, some phases are harder than others and some are easier, but with all of the time I spent studying every single invasion map with my time working on Summit, I can say all of them are quality.

    Boneyard is much harder for the attackers in phase one because of the large gap that Elites cannot shoot across, but that's part of the game, they need to plan their infiltration and manipulate the movement of spartans. Phase Two is significantly easier than phase one and it's primarily to familiarize the map to the payers, and it's asymmetric hill layout often leads to the outside point being the focal point of the map. Phase three is about fifty fifty for who wins if both teams have equal skill. The only thing that can be drastically exploited on this map is that spawn killing is really easy in phase one if you have any absent players.

    Spire is much easier for the attackers in phase one because of their weaponry and the layout. Phase two can be defended well enough if the team is skilled enough to place their defenders on the roof and inside the hills. And Phase three is just beautiful with the defense of the tower and phase two hills leading straight there. The only problem this map has is that the Banshee is far too overpowered compared to the falcon, which can be spawn killed by the Banshee.

    Breakpoint fixes most of the problems that were in Boneyard and Spire. Spawn killing in phase one is difficult because climbing into the elites spawn is awkward and nearly impossible during the fight. Also the banshee in phase three cannot spawn kill the Falcon (technically it can, but its not easy). Phase one is mostly won by attackers, and the map gets progressively harder, as most people feel is the correct formula for invasion
     
  6. Shanon

    Shanon Loves His Sex Fruits
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    Peg, I find Zealot to be the shittiest, choppiest map in the MG circuit.


    Imma punch a baby
     
  7. Pegasi

    Pegasi Ancient
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    You would.

    ...H3 kids.
     
  8. Shanon

    Shanon Loves His Sex Fruits
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    Last time I checked my name wasn't iGotUrPegapie or however you spell that tryhard mugle tag or whatever.

    But still, Zealot is just groups or people running in circles around the map.

    Anyone in the lower levels are in a deathpit.
     
    #248 Shanon, Aug 31, 2011
    Last edited: Aug 31, 2011
  9. Scobra

    Scobra Ancient
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    I'm a few pages late but I feel the need to comment, regardless if this issue is a dead one.

    Try setting it to one grenade per spawn and placing less on the map. It's a gametype issue, not a gameplay one.

    In this case, it isn't about the Banshee, it's about the players and map design. Paradiso has way more than enough weapons to clip a Banshees wings. It all boils down to how skillful and smart your teammates are in terms of weapon locations and the like. The Banshee is a vehicle that can't just be put on any map, the map needs to be tailored for the Banshee, which in itself can be very hard to do, but not impossible.


    This was, I assume, put in to compensate for the Bloom. This problem is something that doesn't correlate with the game mechanic itself, but with how used the player is to compensating for the feature. The best way to mitigate this problem is to use Classic settings, which are 120% speed, 125% jump height, and 150% gravity. As I see this being a personal qualm and not one that can be considered game breaking, It shouldn't be regarded as a pressing issue.


    They can, to an extent. Not 100% fixed how you want them to be, but the problems can be mitigated to almost trivial levels in some instances.
     
  10. colonel4h2

    colonel4h2 Forerunner

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    Oh my god, i remember the first time i got Halo:CE and I'll be able to get that very feeling again....After school and sports practice, I would rush home and call up everyone and start playing CE_E-V-E-R-Y_S-I-N-G-L-E_DAY....It's like elementary school all over again...My grades used to suck when CE was popular, but it was worth it!
     
  11. Security

    Security Ancient
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    Zealot, Countdown, and Powerhouse are good, but I don't think they will have the same legacy as maps such as The Pit or Midship. I HATE Boneyard, Its too hard for the attackers in Invasion, and about 1/3 of the map is used in any other gametype. Spire is fun for Invasion and BTS, but its hardly ever chosen or even offered in BTB.

    Am I the only one who finds it strange that half the maps that won the Forgetacular aren't in matchmaking?
     
  12. Pegasi

    Pegasi Ancient
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    Wrong and wrong. My starting strategy is to drop Ring 2 and shoot their landing from their lift, then either lift up and clean or use the bottom mid cover to escape if they turn on me. Also, I WORK the basements from time to time.

    As for running around in circles, people always hate Zealot because they fail at it. Just like with any map, to do well you have to avoid the habit of doing the obvious thing. Its just like people who used to do nothing but rush top mid on Guardian then complain that it sucked. I agree that breaking this habit is harder on Zealot than most other maps, but once you do it plays incredibly well and the vast majority of people can't touch you. Don't just swing from base to base, rarely do you need to go more than a quarter of the way around the outer circle, and almost never more than half way unless its a serious flank. Work landings, rape top mid, use the nade ledge around Sword a lot, and for gods sake learn the front jump.
     
  13. Neoshadow

    Neoshadow Forerunner
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    I love Zealot, it's a great map, especially in MLG. Powerhouse is best, IMO, in one sided objective games, doubles and FFA.
    Countdown is a good map for doubles, and a great map in MLG, especially in something like assault.

    Boardwalk is my least favourite map of any Halo game, tbh. I despise it.
     
  14. Overdoziz

    Overdoziz Untitled
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    Whoever keeps running around in circles on Zealot is doing it wrong.
     
  15. Security

    Security Ancient
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    343 should fix the betrayal booting system. I thought that Bungie changed it to a 3 strike system, but apparently I was wrong because I was just in a game where I killed ONE guy on ACCIDENT and I got booted.
     
  16. WWWilliam

    WWWilliam Forerunner

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    My understanding of the system is if you betray/hurt allies often your more likely to be able to be booted in one betray.
    Which seems to be a good system for people who like to shoot allies or pop your shields and wait for you to die get booted more often then someone who only betrays by accident.

    If you accidentally or unsure if was an accidental betrayal and don't boot then they can betray you non stop the rest of the game and you cannot boot that person for the rest of the game. That part does need to be changed.
    (I haven't tested this but judging from some peoples comments it seems like there could be a glitch if someone chooses not to boot someone then no one else can boot them for the rest of the game)
     
  17. Security

    Security Ancient
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    I don't remember shooting any of my team mates that game, nor do I usually. And I would rather have someone constantly annoy me by shooting me than actually be forced to leave the game.
     
  18. Spicy Forges

    Spicy Forges Ancient
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    Id love to see 3 of the most favourite maps (whatever they be) reskined from Halo 3 and put into reach via a new map pack.
     
  19. broccollipie

    broccollipie Forerunner

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    If this happened, I'd want Construct, High Ground, and The Pit.
     
  20. Rorak Kuroda

    Rorak Kuroda Up All Night
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    Change High Ground to Sandtrap, and then abso-****ing-lutely. Or Rat's nest. Or longshore. Or any BTB map that was good; we need more.
     

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