i´ll go straight to the point. i need a forge partner which is interested on infection. but not humans-camp all day infection but the renaissance of infection, it´s an idea already testsed by me, and it works quite well in my opinion only some gametype problems... the idea: instead of giving humans the advantage of weapons,camping spots, high ground,or the gametype;fat kid,if you know what i mean. we give them low ammo,an extraction point and more explained here:humans have to get to the end of the map to escape they only have 3 minutes,they cant camp due to lack of ammo and zombie advantage,they have to keep moving through landscapes(cities,bridges,islands etc...)zombies need 2 melee´s to kill a human and a human one(this explains damage) humans may regenerate with health packages like in L4d scattered around the map... zombies use teleporters to travel trough the map and are 25 percent faster than humans and jump high.but may resist damage normally it would take 3-2 DMR headshots to kill a zombie. may have not explained this very well, but if you want more detail you may see the video in my fileshare. Bungie.net : Halo Reach : File Details My gamertag:alextrer(spelled like this:alex-ter) mic:Yes Age 13,still take game seriously and fool around i havent submitted any maps yet,but thats because i was too busy studying, i dont know if anyone remembers but i was in forgehub before just stopped using it when reach came out. p:s: sorry if i used wrong grammar.im just a spanish boy trying to use my english skills
bro this idea is amazing, i like how your not for the whole humans camping thing. i love your idea and if youre not currently in a clan, i am the general of the army and general of the forge in the universal spartans clan. I would love your assistance with my clan related projects.