Hello Forge Hub community! Constructed within the walls of the Coliseum, Circuit Fight is a symmetrical 2v2 map designed to minimize camping, encourage multileveled combat, and keep the game going. As of now, CF is setup to only work in Slayer, preferably a 2v2 Slayer game mode (other game modes may be added later on). Weapons on the map consist of: 1x Rocket Launcher | 180 Second Respawn | 0 Spare Clips [On the center platform) 2x Sniper Rifles | 180 Second Respawn | 0 Spare Clips [On top of the tower in each base] 2x Shotguns | 180 Second Respawn | 0 Spare Clips [On the round bunkers against the struts] 2x Assault Rifles | 30 Second Respawn | 1 Spare Clip [On the bridges leading from the round bunkers to the center platform) 2x DMRs | 30 Second Respawn | 2 Spare Clips [On the bunkers to the left of each base] 2x Magnum Pistol | 30 Second Respawn | 2 Spare Clips [In the bunkers to the left of each base] 4x Frag Grenades | 20 Second Respawn [On the bunkers to the left of each base] 2x Needle Rifles | 30 Second Respawn | 2 Spare Clips [On the bunkers to the right of each base] 2x Plasma Pistol | 30 Second Respawn | 0 Spare Clips [In the bunkers to the right of each base] 4x Plasma Grenades | 20 Second Respawn [On the bunkers to the right of each base] 2x Plasma Rifle | 45 Second Respawn | 0 Spare Clips [Behind a cover under each base] 2x Spikers | 45 Second Respawn | 0 Spare Clips [Behind a cover near the middle platform on each side] 2x Needlers | 45 Second Respawn | 0 Spare Clips [In the bottom room of each base] Offering multiple levels of movement, Circuit Fight offers great paths for both players that use Jet Pack or Sprint. Located on the inside of each round bunker is a two-way teleporter, allowing one to escape battle and escape to a safer location. Health packs are all around the map, and each side is color-coded to aid confused players. Mystical UFOs with lights are located on the ceiling. A view from the blue side. A similar view from the red base. The Rocket spawn is shown below. Overview from the corner: One more shot: Enjoy!
better pictures or a map overview would be nice, also with all those window covers and the fact that this was built inside the hanger, im curious as to how the FRL is with splitscreen, you might want to test that
I tested it in Split screen, and the map plays fine. No lag or any other graphical abnormalities occurred. I'll work on an overview now, thanks.
pretty good. my only problem is the overuse of pre rendered objects. still even though the asthetics are kinda low, the gameplay looks solid.