Planned or not

Discussion in 'Halo and Forge Discussion' started by Landderp, Aug 27, 2011.

  1. Landderp

    Landderp Forerunner
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    Alright Ive been gone for a like a month until last night and i started doing a model in Sketch Up for a map in forge....and wondered does anyone else do this or how do you plan or not plan a map lol.
     
  2. Oakly HiDef

    Oakly HiDef RivalMass
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    I usually come up with a central idea for my map and try to build around that. I will build whatever comes to mind at first keeping in mind sightlines and movement routes. Once I have built a decent amount I stop and then sketch out what I have on a piece of paper. Looking at the design from above helps and I go ahead to make changes to my map on paper. Then I go back in forge to implement those changes. After that comes testing in custom games which exposes problems in the map.

    If you are looking for forging tips I am a member of a youtube channel that has a series on Halo Forge Tips and Tricks. Check out The Halo Forge Epidemic

    http://www.youtube.com/user/TheHaloForgeEpidemic
     
    #2 Oakly HiDef, Aug 27, 2011
    Last edited: Aug 27, 2011
  3. Landderp

    Landderp Forerunner
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    oooo sounds nice i will definatly take a look =D
     
  4. X2Sora

    X2Sora Halo 3 Era
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    Well I go on and off of planning and sketching my maps. When planning to build a map I usually just sketch it up on a piece of paper, and then think for a long time about what kind of gameplay experience I want to create. Once that is decided I sketch the map to fit that gameplay. It doesn't always work though because of limitations or in order to do the idea the map looks ugly or sloppy. When that happens I usually just mess around in forge till an idea pops in my head and I then forge around that idea.
     
  5. Audienceofone

    Audienceofone Forerunner
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    both. If I have a good idea I usually plan it out, If I just want to forge, and do so, I see if what I randomly made is good, and how much is. If I only like parts, I delete what is bad and try again. About half of my released maps have been planned on paper.
     
  6. Jakisthe

    Jakisthe Forerunner

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    -Come up with name for a map (yep, thats my first step)
    -draw map to come up with rough estimate for shape
    -change drawing for flow/los
    -make map
    -realize its too ambitious and start from the second step
    -repeat steps 2 thru 5 till I come up with a map which fits the budget
    -add weapons
    -adjust sightlines and flow again
    -make spawns
    -get frustrated with stupid spawn system
    -spent 80% of time testing
    -release to double digit downloads

    The method behind the madness!
     
  7. Frozenlynx

    Frozenlynx Forerunner

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    Nope. I just come up with one idea for a hallway, center structure, base, etc. and build everything around that on the fly. Every map I try to plan has turned out to be ****.
     
  8. pinohkio

    pinohkio Ancient
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    Maps are like pregnancies; they always work out better when planned.
     
  9. Nutduster

    Nutduster TCOJ
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    Some maps I've planned pretty carefully, some I've had a general design for but with lots of details missing, and some I pretty much built on the fly with just a vague idea to get started. For me, forge can be as good of a planner as anything else. It's easy to do massive editing in forge if you don't like something, so if I don't have a good idea on paper, I can usually invent one in forge.
     

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