House of glass Let the reflection of the panes strike strike your memories. House of glass is a small (currently) slayer oriented map designed in the coliseum section of forge world. it offers varied gameplay over multiple levels of fighting. Close in hallways and corners as well as open areas and ingenious sight lines make this a great, very straightforward slayer map, as well as other gametypes. The early concept of this map was as simple as could be, but by adding various bits and bobs, as well as using the grand vista outside, I spruced the design of the rather drab colliseum. Rockets have a slow respawn and force weapon chargers to duke it out in the giant antechamber room situated in the center of the map, while smarter sniper chargers will have a direct view of every entrance to the antechamber, as well as a rather convenient view of the rocket spawn. Turrets provide a quick stopgap to base charges and the sword is in a long, glass lined hallway in which even the most experienced user can meet his death to the deep chung of an enemies DMR. Playtests have revealed the map has many sectional conflicts that make the map feel smaller than it is, but several exits to each Area keep them from ever feeling cramped. House of glass is truly an excellent map. also- Apparently you give out an award if it's good and uses less than 5000, challenge completed. Edit 1: CTF compatibility added, plasma launcher replaced by two shot rockets. Loadout DMR- 6 AR - 6 magnum - 4 Grenade launcher - 2 Rockets(180 respawn, two shots) - 1 plasma pistol - 2 Sniper rifle - 1 Beam rifle - 1 Sword - 1 turret - 2 the raised center is both open and circular, with multiple alleys of escape and entrance. rocket launcher is situated dead center. The three halls that make up the southern section of the map, glass hall, south yellow, and north yellow(ramp yellow.) Admittedly, they aren't much to look at from above. pane hall(the southernmost hallway) is the home to the sword spawn and fastest means of travel from red to blue side and vise versa. Yellow hall south, home to the focus rifle spawn. yellow hall north(ramp yellow) Quick and easy access to the adjacent central chamber. Blue side, with the two main ramps leading to center, and a slight glimps of the entrance to tri-hall, underbelly, and balcony. Red base, with a view of the teleporter found in front of each base. On the northern end of the map lies the balcony and underbelly below, multiple ramps promote vertical gameplay. Sniper spawn is tippy top, and shotun is on bottom. Both base teleports lead here. View from sniper spawn leads all the way to yellow ramp, also notice the orange stopgaps on the right and left. Balcony also has an excellent view of each base. Better balcony view shotgun underbelly and ramps to orange stopgaps. The door that connects yellow south and yellow ramp. Main ramps, also including the grenade launcher. Please play this and enjoy yourself, but remember it is designed to be played with a group of ten. If your really want want other gametypes supported, then yell at me ITT, I will get right on it.
I hate to see a map go without some comments so I will say some stuff. First, I suggest posting maps in a much more developed form, as you said you only took an hour on this. That feels rather rushed and also turrets are not my favorite thing here and feel they do not belong and same goes for the cover glass in some areas that do not show much around. However, you have good pics considering you are a rookie, have a fairly balanced set of weapons and have decent cover. It needs work but its a pretty good start towards further forging. Hope you take constructive criticism well, I am pretty harsh but it's my high expectations, nothing personal at all. Hope to see good maps soon from you.
@ sugar i really have no idea how to make posts more "good looking" in this forum's format. so, there's that. I was iffy on most of the map's things like the turrets. and plasma launcher(which has since been removed and replaced by a two shot rocket.) care to explain what you meant by glass that doesn't go anywhere? also- you said fairly balanced, any suggestions?