Invasion: Last Hope

Discussion in 'Reach Competitive Maps' started by Wild Monkey 42, Aug 24, 2011.

  1. Wild Monkey 42

    Wild Monkey 42 Forerunner

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    Invasion: Last Hope
    Last Hope Showcase - YouTube

    This is a sort of a spin-off of the last mission on Reach, where you must defend the area until Keyes can come pick up Cortana. **This game tends to be fast paced, so be smart about how you play**


    Spartans
    Phase 1: Your mission is to hold off the Covenant forces until the Pelican can achieve capable flight status and is able to leave with Cortana. Defend the gate and stop the enemy!

    Phase 2: Should they breach the door, your next objective will be to defend the pelican at all costs. The Covenant want that A.I., and will attempt to destroy the pelican to find it.

    Phase 3: If the enemy successfully destroys the Pelican, you must protect the A.I. and wait for back-up. Cortana is our Last Hope. If we lose her... all will be lost.


    Elites
    Phase 1: The foul Humans have taken the Construct! We must not allow them to defile such a holy relic! Deactivate the power nodes and unlock that door!

    Phase 2: The Humans have hidden the Construct inside their ship! You must not let them escape with it! Destroy the ship and locate the Construct!

    Phase 3: The Construct is there for the taking! Grab it and carry it back to our base! Vistory is close, my brothers!


    Weapons
    x3 Needle Rifle
    x2 DMR
    x1 Focus Rifle
    x1 Plasma Launcher
    x1 Rocket Launcher
    x1 Sniper Rifle

    Vehicles
    x1 Ghost
    x1 Revenant
    x2 Warthog



    Phase 1 (Territories)
    Attacking team must deactivate the power nodes supplying energy to the gates. Once deactivated, the nodes will turn from red to white, and the gate will be unlocked, thus expanding the play area to incorporate Phase 2 and 3.

    Attack Spawn
    [​IMG]


    Defense Spawn
    [​IMG]


    Locked Gate and Power Nodes
    [​IMG]


    Activated Power Node
    [​IMG]


    Deactivated Power Node
    [​IMG]




    Phase 3 (Assault)
    Attacking team must enter the Pelican and plant a bomb. Once the Pelican has been destroyed, they must sift through the debris to find the Construct (Core).

    Defense Spawn
    [​IMG]


    Play Area And Attack Spawn
    [​IMG]


    Pelican
    [​IMG]


    Inside The Pelican
    [​IMG]




    Phase 3 (CTF)
    Attackig team must locate Cortana (Core) within the Pelican debris and take it back to their base.


    Pelican Debris
    [​IMG]


    Core Inside Pelican Debris
    [​IMG]
     
    #1 Wild Monkey 42, Aug 24, 2011
    Last edited: Aug 24, 2011
  2. DjShiftD

    DjShiftD Forerunner

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    looks fun. ill give it a shot... as far as asthetics go, its so so. theres alot of pre rendered pieces on the field.
     
  3. Wild Monkey 42

    Wild Monkey 42 Forerunner

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    sorry, a little lost atm. "pre rendered"?
     
  4. DjShiftD

    DjShiftD Forerunner

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    just sayin that the buildings arnt very custom. i got bashed on that for my first map. people these days have seen it all and want as much creativity as possible.
     
  5. MCGreen24

    MCGreen24 Forerunner

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    Epic explosion! The pelican looks amazing, and making a crashed one, even more amazing. I was thinking, "oh, cool, he will make it blow up and it will all disapear." (Then I thought) "I wonder is he made this thing somhow fa... WOAH that really nice!"

    Its kinda out of order, and not very realistic (obviously) (halo forge isnt that advanced yet) But its still really cool.
     
  6. Wild Monkey 42

    Wild Monkey 42 Forerunner

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    Best I could do. not too shabby =]
     
  7. SPL4TTERMAN

    SPL4TTERMAN Forerunner
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    I'd try to put a little more detail into the pelican, its a bit wide, and blocky. Try using some bridge peices, or a window for the cockpit.
     
  8. Wild Monkey 42

    Wild Monkey 42 Forerunner

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    The cockpit DOES have a window. you will see if you play it.

    Also, the design of the Pelican was created this way to reduce lag. Even so, if you start shooting while inside the cockpit, you will still experience a small amount of lag. The main design of the Pelican is credited to Xhunter33 (youtube name). I just tweaked it for better gameplay.

    [br][/br]
    Edited by merge:


    Has anyone play-tested this map? My group Invasion Fanatics has gone through it about twice, but we didn't have 12 people (3v3 the first time, 4v4 the 2nd time). I'd like some feedback on gameplay. Prefferably from a 6v6, but I'll take whatever you people can give me.
     
    #8 Wild Monkey 42, Aug 28, 2011
    Last edited: Aug 28, 2011

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