Prophet

Discussion in 'Reach Competitive Maps' started by Icy Dark Moon, Aug 23, 2011.

  1. Icy Dark Moon

    Icy Dark Moon Forerunner
    Senior Member

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    Prophet
    Guarding the hierarchs suites isn't always as dull as it sounds...

    [​IMG]

    The Idea

    The map 'Prophet' started out as a relatively complex idea. I wanted to create a map that resembled the covenant, was beautiful to look at, fun to play on and had water in it.
    At first I looked at what map could inspire me. To help me in forming a basic layout. The decision was easily made. I loved the looks of the map 'Gemini' from Halo 2, and lucky that I was, it was a covenant themed map!​

    I started out in the water, creating a small puddle with an island on one end, and a tunnel on the other. Somehow, I just couldn't stop putting all pieces together. Like the map was creating itself!
    Believe it or not, this map was made in just a weekend! (of course, with some polishing afterwards).​


    [​IMG]

    The Waterpuddle, leading to Sword-island


    The Name

    Yes, I know, there's already another map called 'Prophet' (I bet there's a dozen more even), and that map is featured in Matchmaking. My map already had it's name before I learned of the Midship remake's existance.​

    I'm so original!​

    That's not what I'm trying to say, of course! I'm not that arrogant.
    But how did I get to that particular name?
    The map Gemini always reminded me of the prophets (seriously, why?!), because of the big statue (Ahh, I get it). This map was largely based on that map, but I wasn't quite able to recreate a statue of the prophet (you should be ashamed!). To remember that, I named the map after what I couldn't create.​


    [​IMG]

    Where the statue should have been...


    Already in Love?

    There isn't much left I can tell you about this map's tale.
    nothing, other then how beautiful it has become, how the people I showed it fell completely silent in awe.​

    Don't believe me? Just look for yourself!​


    [​IMG]

    The Rock garden


    [​IMG]

    Upstairs...​



    >>>>>Download<<<<<




    Haven't clicked that link yet?
    That's probably you don't like my attitude, but that's ok. I wouldn't mind clicking it as well if someone that arrogant told me to.

    So, I apologize for my behavior.


    Show me Mercy
    I tell you the Truth
    "You won't Regret it"


    PS: This map has some minor issues with the elites... somehow they don't fit through the teleporters..
     
  2. Corrupted Core

    Corrupted Core Forerunner

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    looks good, i really like the covy feels of this map (it's a shame that there are problems with the elite and the teleports). i'll give it a dl
     
  3. Icy Dark Moon

    Icy Dark Moon Forerunner
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    Thanks!

    It's a shame indeed. I've already tried everything to make it work!
    Delete them, replace them, editing their coordinates... I even tried to find a switch which would allow them to go through (just like with the vehicles)!!!!

    Not to worry though, the map plays better with spartans anyway!
     
  4. x Freakout zZ

    x Freakout zZ Forerunner

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    Your map seems verry good, I like the way you forged it. You have my download, I'm going to give this a look! :)
     
  5. Pfeuff

    Pfeuff Forerunner
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    I've experienced this issue while building one of my BTB/Invasion maps, which I've yet to release as I haven't had a chance to get a test game on it.

    The problem lies with the teleporter frames. I tried removing a frame from one of two connecting nodes, leaving the other one... and it seems to have no problem letting Elites through. If you have a teleporter frame on both nodes (assuming there's only two on a single channel), I'd suggest removing one.

    Hope this helps.
     
    #5 Pfeuff, Aug 23, 2011
    Last edited: Aug 23, 2011
  6. Icy Dark Moon

    Icy Dark Moon Forerunner
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    Thanks for both the compliments and feedback!
    But I probably won't adjust the map...

    ..busy with something new :)
     

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