Why does it say Warning, I've seen people with a 2.10Mb/s have Excellent Upstream Bandwidth. It doesn't seem to make any sense...
He's talking about the Halo: Reach dialogue when you look at your network settings the upload part is red and warns you about misplaced connections in the future.
Hmmm. Well the connection status on Reach is normally incredibly slow and doesn't necessarily track your current connection speed. Have you always had good speed?
Don't worry about it. My upstream bandwidth has always been Warning! and it hasn't been any cause for concern.
I can have the other two warnings green but the upstream bandwidth has always been Red for me. Sometimes infrequent but seemingly random I will disconnect from Reach(everyone quits except for me :S) any know if this is attributed to this upstream bandwidth warning?
I have a warning yet I always seem to steal host when I join games but never get it in mm. It was actually fine until sometime recently when nat decided to go from good to moderate and upstream bandwidth went from good to warning.
Usually it means nothing. I think that the connection will always say upstream bandwidth for everyone.
It means your router doesn't allow the xbox to utilise it's full upload potential. Like, if you're upload was 4mb/s and you had 4 people using it, it would be 1mb/s. This is because your router doesn't proportion the connection ratio to what needs the most bandwidth, it just halves / quarters / eigths it etc... Basically... I don't know exactly how much you need, but I think if Reach has 3mb/s constant upload bandwidth you're fine. However... you can operate xbox on 256kb/s for both upload and download. It's just when a lot of stuff happens on screen at the same time you're required to use more upload/download information. You also need to send more upload packets when driving vehicles etc...
It always has said it for me, and I am the only one using my DSL, giving it all to the xbox. I don't think it matters. Knew someone playing on fiberoptics line and it still said warning
The best way to returnit to green is 1.delet any unwanted or all halo 3 and halo reach files its kinda like empteying a recycle bin on your computer make sure you delete from dashboard but not the game its self 2.turn router off for 24 hours then turn it back on 3.after that test your connection after that it should be greenif its not you have to loweryour files even more if you want anymore info please contact me on live...!
There's no need to do all that stuff, because it doesn't matter. I've had it since I bought Reach, it's been Warning, and I never have a problem. NAT is the main thing to worry about. So just ignore it, everyone else does. I know ten shitloads of people who have it too, with no problems.
I would contact you on live but my connection has gotten so crappy I can't join most xbox live parties or halo games. Period. Even when I can join it's only by accepting an invite or occasionally I can join session in progress for someone with a really good connection. When I go into matchmaking it's only to screw with other people because I lag my health back. I guess I'll be doing a lot of forge. Current status upstream bandwidth: warning nat: moderate packet loss: none
Mines usually always the same as your status you posted above, Pyro. I've only ever had Upstream Bandwidth yellow once, but most of the time is stays at Warning, and I don't have that many problems playing Halo online. I think my problems stem from me using a wireless modem though, so its got nothing to do with the bandwidth that Reach detects.
Reach isn't played on PC... :| Also, as said before, just because your network connection for you pc states it has 6.7mb upload or whatever (lucky bastard), it doesn't mean your xbox is getting the same connection. All devices use a proportion of a connection. An xbox typically uses 256kb/s. If your upload ever spikes below this, you'll have a warning. In fact, if your upload spikes over a large jitter, you'll get a warning. Halo 3 had a built in player command to clear cache contents that often helped reduce upload packets which was A and UP on the D-PAD. This cleared out recent films, files, games played, anything which would add to your upstream that isn't classed as a statistic as far as I'm aware. Uploading only really matters to people who host anyway, as they have to download packets from all clients, and re-upload them to all other players. Typically, the higher your upload connection, the more chance you'll be host ingame.
And yet I get host very often with my .5mbit upload. I'm even getting it when I'm playing with like 7 Americans. It's so silly.
^ Awesome, isn't it? I still pulled host a monumental amount even when I had my .65 upload a few months ago (if anything more than I do now), much to the dismay of Rorak and Reflex. It's a little better now I have a 3 upload, but still not fun for most US players simply because I'm so far away. Somewhat off topic: I'm setting up a stream right now and it's taking about 1.2mbps of my upload. I wouldn't mind upping the bandwidth available to my stream program to maximise quality, so considering I have a 3 upload, what do people think would be the most I could afford to give to my casting program without it throttling the connection for Halo?