Hello Forgehub! I made a variant of Swordbase since it always bothered me how poor the map plays in Matchmaking and because we have at least some options in Forge I tried to make the best out of it. The map was originally based on xX Overkill vR's "Swordless" thus it says he is the original creator.I also used his weapon placement so alot of credit goes to him. The map is designed mainly for Team Slayer and KotH, Oddball may work as well. Sniper at default spawn, 150s Grenade Launcher at Shotty spawn 90s with 4 spare clips Camo at Sword spawn, 120s does not spawn at start OS at blue room, 120s, does not spawn at start Soft kill zone at top green (instead of tele since it didn't really work and the barriers somehow de-spawned a couple minutes into the game.) Added Ramps with Sandbags and Crates to allow more options for map movement Teleporter takes players from Back stairs to 2nd floor + another ramp Blocked off windows. Windows create standoffs and slow down gameplay, especially in Slayer. IMO if players wants to see the map they should have to expose themselves and not wait behind indestructable glass. Hope you enjoy it and I'm looking forward to constructive feedback!
The receiver for the green vent has a problem. The crate things blocking the green room disappear as the game progresses until they are all gone. I say fix it sire!
This is a pretty cool idea, me adn my brother used to do this on Halo 3 maps. I will say the ramp by (original) sniper spawn, it would be nice is you could walk up it somehow instead of having to jump. Maybe create a somwhat of a circular staircase around the planters?
I agree with all of your decisions except where the tele for the green lift spits you out. I think you should move it to the right where that little nook at the top of the stairs is. This will still put you in a dangerous position if you want to use the lift since the area is still highly trafficked no doubt, but at least it won't right into the middle of everything.