Invasion: Water Front

Discussion in 'Reach Competitive Maps' started by Wild Monkey 42, Aug 21, 2011.

  1. Wild Monkey 42

    Wild Monkey 42 Forerunner

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    Invasion: Water Front


    Water Front Showcase.mp4 - YouTube


    Weapons:
    x3 Needle Rifle
    x2 DMR
    x1 Plasma Launcher
    x1 Rocket Launcher
    x1 Sniper Rifle
    x1 Focus Rifle


    Vehicles:
    x1 Ghost
    x1 Banshee
    x1 Falcon



    Phase 1 (Territories):

    Main View
    [​IMG]


    Elites spawn inside these 3 "boats", and must navigate through the mine field to reach the rock wall, where they then "climb" to the top and enter 1 of 2 bunkers to capture the Territory. When Phase 2 begins, one of the walls will "open", allowing for the players to navigate to the next playing area.

    Defensive Spawn Area
    [​IMG]




    Phase 2 (Assault):

    Main View
    [​IMG]


    Attacking team must take their bomb and plant it at the closed door to the Core Room at the top of the base. Once Phase 3 has begun, the door will be "blown open", and the attacking team will be able to take the Core and capture it.


    Attacking Team Spawn, Base, and Ghost
    [​IMG]


    Defensive Team Spawn and Base
    [​IMG]


    Planting The Bomb
    [​IMG]




    Phase 3 (CTF):

    Core Room
    [​IMG]


    Falcon Spawn and Teleporter that takes you there
    [​IMG]


    Banshee Spawn near Attacking Team Spawn
    [​IMG]


    Core Capture Plate
    [​IMG]
     
    #1 Wild Monkey 42, Aug 21, 2011
    Last edited: Aug 21, 2011
  2. MCGreen24

    MCGreen24 Forerunner

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    Pretty cool in-water usage but the use of montana or alaska whatever one, wasnt reallly the most original. But I do like the idea of what you did here. Nice job getting invasion right.
     
  3. xDTx Kaos

    xDTx Kaos Forerunner
    Senior Member

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    I can't completely tell from what I've seen but the first phase looks ungodly hard. If you know anything about the invasion of Normandy or Iwo Jima that's what comes to mind. Look at the opening scene of saving private Ryan. It seems like a fairly accurate representation of how this would play. Nice try. But if your new to forge I do not suggest invasion. Invasions a gametype even the best have trouble with. Good luck with future forges.
     
  4. Wild Monkey 42

    Wild Monkey 42 Forerunner

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    If you try it, you'll find that it's not that hard to get through. The dificulty is about the same as the 1st phase of Invasion: Boneyard. There is 1 Needle Rifle in front of each "boat" (that's 3), and there are only 2 DMR's up top. While 3 give covering fire, it is possible for all Attackers to make it up the cliff (it's fairly easy to navigate through the explosions).

    I was purposefully trying to make the 1st phase basically the same as the "Taking The Beach" scene in Saving Private Ryan. I'm glad that came to mind when you saw this :).

    Invasion is the gametype with the LEAST attention out every gametype there is. I love Invasion, and that is why I will continue to try and make Invasion Maps that are fun to play for both the Attackers and the Defenders.
     
    #4 Wild Monkey 42, Aug 21, 2011
    Last edited: Aug 21, 2011
  5. the persister2

    the persister2 Ancient
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    Indeed, invasion is a rare gametype, but a mostly laggy and difficult one to play as well, the hardest part mostly is, to have everyone understand the objective at all times, of course, this map isn't too difficult and it's a good go. But personally I wouldn't enjoy it too much, because we basically only push forward and kill, aside from blowing out the door, that's cool.

    I'd like to see more complex events at each phase in an invasion game, that'd make things more interesting for me, and maybe for others as well.

    But, onto yours...
    It's a fine map you've made there, the beginning is somewhat overdone, but if you did it on purpose, and I forget about how many times it's been done, it's quite nice, and you've pulled it off quite well.

    I think you've mistaken how difficult it is, yes, there is an advantage for the elites, a very small advantage, but going up the hill with a lot of players isn't too easy, and only simply killing elites when they're up top is a piece of cake. :)

    So that might be somewhat of a minus, but aside that it gets along nicely and stuff starts "balancing" out. And again, the breaching the door part is pretty cool, so, nice job on that as well, the retrieval is judged by gameplay, so I wouldn't know, but it all seems nice to me, so an overall good job. It's just not my style yet. ;)
     
  6. Wild Monkey 42

    Wild Monkey 42 Forerunner

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    thanks for your input. Next, I'll have to come up with a map that incorporates more events happening at the end of each phase. That seems to be what attracts a lot of people.
     
  7. Jakisthe

    Jakisthe Forerunner

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    Looks interesting! I've actually never seen a map where you need to climb up a cliff, although yeah, it does look a little...difficult. Although the very first thing that popped into my head was how expensive those tank tracks are :p

    BTW, did you get a chance to test my invasion map?
     
  8. Wild Monkey 42

    Wild Monkey 42 Forerunner

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    I was unable to get a full team to test your map, Jakisthe, but I should be able to on Tuesday, when Invasion Fanatics has their next Game Night.
     

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