Why are spawns such an impossibility for me...sigh. Anyway: I have a map set up for every gametype, with plenty of spawn zones for each team (some of them gametype specific), 7 initial spawns per team, the IR camera set up... Yet when I test it in customs, I NEVER, EVER spawn on the IR points. When I die, I go to one of the default positions on FW, never to the spawn zones on my map. Do I need to fill the aforementioned zones up with respawn points? What am I doing wrong? Why does spawning so rarely make sense?
You'll have to forgive me as I don't know what you mean by IR (all that comes to mind is Infra Red). But I will go about answering the topic of your post to the best of my ability otherwise. You do need Respawn points, if you want the respawn on the map for any normal gametype (invasion not withstanding). First off start simple, don't add in all these respawn zones unless they are needed (often they are not). Most maps do well with just static spawns for games such as CTF, Assault, and maybe 1 or 2 more. Static spawns can be accomplished with just 1 hard respawn zone for each team that covers their half of the map. But enough about zones, let's just get your map working for slayer first. I'm gonna go from the start, on the idea of your map having no respawn zones/points to give you an idea of a simple way to go about laying out your spawning for a map. 1. Decide on the initial spawn location for each team, and then put down the appropriate number of initial spawns, given to that team. 2. layout ffa initial spawns (these will be neutral, and set ffa_only) across the map that are not in view of each other, enough to support however many people you could see playing the map ffa with (6, 8, 16 etc..) 3. layout respawn points across the map in areas that the person will have a chance to spawn not into fire. Your map will now be playable for ffa games and team games with dynamic spawning. Use the next step if you want to have static spawning for team based games. 4. Set up a respawn zone (hard) to cover half of the map, label it the color of the team that spawns on that half of the map. Then do the same on the other side. If you do not set to gametype specific, it will take effect in all team gametypes. (you now have static spawning for team based gametypes. If you want it only for ctf and assault then you will set up 2 zones on each half of the map, one with the label CTF, the other with the Assault label. That is a kinda quick and simplified guide to the spawning, you don't need to start out with complicated zones, or even any at all. Just get the initial spawns, and respawn points in, and then start testing it out. If you want any help, feel free to add me on xbl and I can jump in with you on the map and give a few pointers. Good luck with the map.
You should generally only require two Respawn Zones and nothing else. One for blue team and one for red. Each covering half the map. Each team will then be bound to spawning within their zone. See the tutorials on spawning for more help understanding how they work.
So I...don't need individual respawn points? And IR=initial respawn (although I suppose they'd just be spawns >_>), and they didn't seem to be working when I tested it...but I doubled them up they did. I also managed to respawn in a neutral respawn point...which was in a strong respawn zone for the opposite team. I've read everything I can, and I still hate spawns so much...
I think I may understand what you are asking. Even if you use respawn zones, you still need to have neutral respawn points throughout your map. Initial respawn points are only used once at the start of the game. I'm still not sure if I am following your question, but does that help?
I think so, yeah. I [once again] managed to come up with a map which was way too small, so it probably doesn't matter on the exact positioning. I need to learn how to space things out :I
No, you need respawn points, but I was saying that you generally only need to respawn zones. You mentioned you have many. Again, read the articles I pointed to and you will learn how they all work together.