The Wave

Discussion in 'Reach Competitive Maps' started by AP4CHE, Aug 17, 2011.

  1. AP4CHE

    AP4CHE Forerunner

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    This is my first post on forgehub. I made this map recently. Me and my freinds tested it and they all said it was awesome.

    Wave is a slayer map wich also supports objective game types. There are two main flloors and one floor you can get to by grav lift or by teleporter.

    Weapons

    DMR x4
    Grenade launcher x2
    Concussion Rifle x1
    Sniper x2
    Assault rifle x1
    Needler x2
    Needle Rifle x4
    Spiker x2
    Plasma repeater x2
    Energy Sword x1
    Rockets x1
    Turret x1
    The sword is located in the center of the map and the rockets at the very top. The Grenade Launchers,Spikers,Plasma repeaters and Concussion rifle are on the bottom. Also, the two snipers are near each base. The DMRs, Needle rifles and Needlers can be found on both floors. Finnaly, the turret is on top of the tower.

    Here are some pics-


    Blue spawn/base
    [​IMG]
    Red psawn/base
    [​IMG]
    Middle of main floor
    [​IMG]
    Main floor red side
    [​IMG]
    Tower main floor
    [​IMG]
    Center bottom floor
    [​IMG]
    Bottom floor ramp
    [​IMG]
    Bottom floor tower
    [​IMG]
    Grav-lift to top walkway
    [​IMG]
    Top walkway
    [​IMG]
    Now for some action shots
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    (I added frames to the teleporters)

    Thanks for looking at my map and dont forget to comment and download.
     
    #1 AP4CHE, Aug 17, 2011
    Last edited: Aug 18, 2011
  2. Please ignore the above statement. As you have clearly fixed your thread you are good to go.
     
    #2 Insane_Crysis, Aug 17, 2011
    Last edited by a moderator: Aug 17, 2011
  3. AP4CHE

    AP4CHE Forerunner

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    Thanks I didnt mean to post it without all the other stuff earlier
     
  4. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    The teleporters look a little random right now. I think you should make a frame around the teleporter. Then it would make the teleporter feel like it is actually part of the map, and not something thrown in for another route of travel. I do like what you did with the Brace Tunnels. It looks really cool, and I'm glad that you put that into your map. I hope that you take my feedback into consideration.
     

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