Survival: The Wharf

Discussion in 'Reach Casual Maps' started by aspernatio, Aug 17, 2011.

  1. aspernatio

    aspernatio Forerunner

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    Survival: The Wharf [1.07]
    A Linear Survival Map

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    -----| Description |-----
    The Wharf centers around an abandoned fishing facility located at the base of the Kaxari Mountain Range. It is the first in a series of maps centered around a linear infection experience in which players must journey from one location to another in order to survive. This series takes heavy inspiration from Insanmiac's "Survival series", and borrows many game play elements from his maps while introducing a new story and new environments. You can download the first of Insanmiac's maps here, and all credit for the design of the lighthouse, the miniature diorama of the map, and the idea for the gametype goes to him.

    -----| The Story |-----
    Team Echo has been sent to investigate the valleys below the Kaxari Mountain range, where the UNSC has been unable to establish contact with the local community of fishermen and farmers. The Kaxari Range's yearly water runoff, known for its great volume, results in erratic water level changes in the great lake adjacent to the community. Consequently, it is believed that the community may have been abandoned due to an unexpected flood. But if that were the case, why would ONI get invovled? What happened here, and why is Echo on the first burn?

    -----| Gameplay |-----
    The game begins at the side of the bluff opposite the lighthouse, where echo team has just been dropped off. Zombies immediately engage them, and they must fight their way through a narrow ravine before arriving at a decrepit shack. Echo must then choose a route to reach the wharf. They may take either the longer path, which is more open, or the shorter path, which offers smaller sight lines and a more dangerous approach. Once at the wharf, Echo chooses their weapons, and attempts to hold out until the end of the round.
    At the beginning of the round zombies spawn at the top of the ravine where they can easily ambush Echo Team. Zombies respawn next to a miniature diorama of the map, where they can choose where they would like to spawn.

    -----| Game Type |-----
    The Wharf can be played with either Classic Survival [1.01] or Frantic Survival [1.01]. In Classic Survival humans take four hits collectively to die, are relatively slow, and cannot jump, whereas in Frantic Survival humans take three hits collectively to die, are relatively slow, cannot jump, and do slightly less damage than in Classic Survival. It is worth noting that it is already incredibly difficult to survive the full round as a human with Classic Survival, and Human victories are very rarely seen in Frantic Survival Games. In addition, many playtesters have commented that it's actually fun to be a zombie in this map, and that they enjoy the challenge associated with being a human. Out of fourteen (14) games played on the Wharf for playtesting purposes, the humans only one four (4) times.


    Human Spawn
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    The Ravine
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    The Decrepit Shack
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    The Front of the Wharf
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    The Wharf
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    The Zombie's Miniature Map Diorama
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    The Old House
    In the first room, the floor has collapsed, and a shotgun can be found below the house. In the second, a DMR, assault rifle, and med pack can be found on a table. In the third room on the second floor players find a sniper rifle and a med kit. ​
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    The Lighthouse
    The stairway to the top of the zipline. At the top, players find a sniper rifle and a med pack. Camping isn't a problem here, because zombies can run up the top of the zipline and scale the rock behind the railing.​
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    The Zipline Base
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    The Boat Building
    The Boat Building sports and DMR, pistol, and med pack. In order to get the shotgun, players must fall down to the ground, and the only way back up is to run back up either one of the two paths to the wharf.​
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    The Natural Path
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    Action Shots
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    -----| Closing Comments |-----
    I hope you guys have as much fun playing this map as I had making it and playtesting it. Should you find anything wrong with it, please let me know in the comments below. In regards to all queries regarding additions to the map, please note that I have exhausted my budget entirely. There is nothing left to work with, and the map has been optimized several times to be as budget-efficient as possible. Thank you!
     
    #1 aspernatio, Aug 17, 2011
    Last edited by a moderator: Aug 17, 2011
  2. ZipZapZop

    ZipZapZop Forerunner
    Senior Member

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    This seems overwhelmingly similar to Insamniac's map.

    Anyways: Judging from the screenshots, the central lighthouse structure looks good, but other parts of the map seem to have lost out because of it. The Zombie spawn and derelict cabin reek of laziness and being poorly thought-out (With all do respect)

    I can't directly look at the map now; I'll be able to on Sunday, and I'll update this post with more feedback for you then.
     
  3. Psquiddy

    Psquiddy Forerunner

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    Of course if you think of it, do the Zombies really need a good spawn, I thought it was creative t make a mini-map, and the Shack? I'm pretty sure most of the budget was used into the actual main area.
     
  4. krediblewitnass

    krediblewitnass Forerunner

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    cool map but please use originality on your next map
    it looks like multiple insanmiac maps smashed into one
     
  5. aspernatio

    aspernatio Forerunner

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    Yeah, budget is really my main excuse for those two areas. But frankly, they both serve their purpose, and do so without using up more budget than absolutely necessary.

    Really, I wouldn't exactly say that it would be too much of a stretch to call this the lighthouse with a different holdout area, as that's really what this boils down to. However, a lot of time and thought was put into the actual layout of the wharf, and that's really where this map shines. I might have a video up shortly showcasing this, but until then, I'd advise people to actually try out the map, as I don't really think my pictures did it full justice (For instance, I don't have a single shot of the interior of the house).
     
  6. SPL4TTERMAN

    SPL4TTERMAN Forerunner
    Senior Member

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    Yeah, this reminds me a bit to much of his light hous map, with the zipline from leporous lagoon, not to mention the day to night transition.
     
  7. SkullBad

    SkullBad Ancient
    Senior Member

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    Wow

    The Mini map idea was great
     
  8. spy penguin

    spy penguin Forerunner

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    looks like a great map definantlly a download from me i'll test it with some friends soon like the look like the feel like the lighthouse. at least zombies don't like penguin blood
     

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