This is a map mainly meant for capture the flag and neutral bomb but team slayer can be played. Each team spawns with just a wall in between them. The spawn is a risk/reward situation where you can turn around and throw grenades through the gap in ceiling. the only problem is grenades might be coming at you if you stay. Weapons: Rockets- 1 spare clip, 120 sec Shotgun- slayer and ctf only- 100 sec DMR x4 Assualt Rifle x4 Plasma Pistol x2 Plasma Repeater x2 Needle Rifle- x2 Plasma Grenade x6 Frag x4 Map Overview (without ceiling and most walls) Middle of Map Shotgun and bomb spawn in middle Spawns Both main bases bottom floor Both Bases top level Path from top to bottom levels of bases Path from base to middle Path from middle to rocket spawn Rocket Spawn, Teleporter in bottom of base leads here Middle from directly above View showing that each flag can be seen from middle of map through two windows
This map looks very unique! Though I dont really mind, some poeple think it looks bad to use the same style floor as ceiling or walls. To me I dont care really, but some might. It also seems as if the rooms are easily defendable for objective game becuase of simple corridors leading to the major parts of the map.. Just chuck the nades in and get a few kills.
the tree and rocks on the rocket spawn photo looks like... a mans tally wacker and and jingle bells... good map tho. seems like there are alot of camping spots...
This map feels like CE did to me. I love the layout and the way you designed it so that the flag is easily defendable from a team-based view. I also like how the main power weapon is the shotgun. The one thing in must say though is that the floors look ugly. Try using other pieces in unique ways like maybe using ramp 2x2 steep as floors. Even some 3x3 blocks could add a rich tone to the map.
all comments have been noted, thanks for the constructive criticism on floors, will see what i can do to change them with out adding any lag. more comments are appreciated! and dj, get your mind out of the gutter.