MLG Clash

Discussion in 'Reach Competitive Maps' started by JJS10290, Aug 5, 2011.

  1. JJS10290

    JJS10290 Forerunner

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    CLASH

    DOWNLOAD

    POWER WEAPONS: Rocket Launcher, Sniper Rifle, Custom power up.

    MAX PLAYERS: 4-8.

    MAP TYPE: Symmetrical.

    AVAILABLE GAMETYPES: Team Slayer, CTF 3 Flag.

    IMAGES

    -Above view-
    [​IMG]
    -Top middle-
    [​IMG]
    -Rocket hallway-
    [​IMG]
    -Custom power up-
    [​IMG]
    -Red sniper tower-
    [​IMG]
    -Blue sniper tower-
    [​IMG]
    -Red initial spawn/ Flag Base-
    [​IMG]
    -Blue initial spawn/ Flag base-
    [​IMG]

    We are always looking for a way to improve our maps to fit the MLG community standars's. That being said, Any and all comments and suggestions are appreciated. Thank you for your time and enjoy the map!

    Fatal Design
     
  2. ASSASSINinWH1TE

    ASSASSINinWH1TE Ancient
    Senior Member

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    Looks great, very clean and excellent use of cover. I love what you did with the struts, especially the yellow pieces. The weapon shelf is also a nice touch. Great use of elevation and the cover looks sufficient, this is definitely download worthy. Good job man.
     
  3. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    From the pics, there are a lot of things that intrigue me and a lot of things that really irk me. I queue'd it for download and so I'll walk through it tomorrow.

    I'm too lazy/tired, to give you feedback now, but I'll come up with pro's/cons that will help the map and make an edit sometime tomorrow, if i remember.

    ------------------------------------------
    Edit: here we go

    Pros:
    -Object use: It's one thing that got me to DL this. You have used objects pretty well to play well and look good, especially with the helpful coloring, though it could be better. Purple side should be colored orange instead because it's too close to blue.
    -good height variation
    -good connectivity

    Cons:

    -Weapon Set: The snipers are placed in a spot where you can camp and use it. Also, they aren't on drop spawn
    -Lines of Sight: Tons of needed lines of sight are blocked. The game will be mostly close-mid combat
    -crampiness: Your thinner objects are clobbering up certain areas. Also, the place where frag grenades are, are just a no go.
    -Spawn system: don't use red-blue spawns on an arena map like this. Just use neutral spawns and divide them for CTF.

    It's not a bad map, but some changes have to be made
     
    #3 Korlash, Aug 7, 2011
    Last edited: Aug 7, 2011

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