Whac-a-Mole

Discussion in 'Reach Mini Game Maps' started by REMkings, Aug 2, 2011.

  1. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    Whac-a-Mole

    Created by REMkings



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    Prologue
    This minigame is based on Whac-a-Mole (or Whack a Mole), a popular carnival game. The object of the original game is to force the individual moles back into their holes by hitting them directly on the head with the mallet.
    I thought it would be really interesting to turn this into a Halo Reach compatible minigame. Of course it wouldn’t be as much fun to give the ‘whacking’ player a gravity hammer replacing the mallet, so I decided to use sniper rifles instead.


    Overall picture of the map
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    History
    [Here I will explain the history of the process of forging this map and finding a proper gametype. If you’re not interested just skip until the next horizontal rule.]

    First I tried to make it an Infection variant but I couldn’t make the teleporters work properly to add a random chance of getting to the sniper, giving the moles a reason to have a flutter and jump up. I mean, if you can get 10 points for killing the sniper, you would have done the same right?

    I couldn’t think of any other way and I almost gave up on the whole idea – which was too bad since I already created the map for it – until I saw a YouTube video made by ducain23, a great forger by the way, in which he featured his newest map called Snipe-A-Mole, also based on Whac-a-Mole. His usage of the Slayer gametype inspired me to not give up on my version and think of something new.
    So that’s where I came up with King of the Hill. This version finally suited my intentions and I was ready to show it to my friends - and eventually post it on Forge Hub.




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    The Map
    The major part of the map is centered around a huge platform, or a box actually, with nine holes in it (picture above). The Moles will spawn under the surface (picture below)of the platform while the Snipers will spawn in a small building in front of the box (picture below). The Sniper have a good sight on the surface of the map but they won't see the Moles until they fly up into the teleporter.


    The underground
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    The sniper hut
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    The Rules
    The gametype was made using King of the Hill, and the whole principle is about preventing the other team from entering the hill. The defending team (the snipers) have to shoot the 'moles' who are flying upwards into the hill and then into a teleporter which puts them back under the ground. The moles can kill the snipers too, if they are talented enough with the sniper rifle. You have only 1 life per round so the round ends when all the moles are killed. The game consists of 6 rounds so that means you have to attack 3 times and snipe 3 times. It supports up to 8 people per team but I only tested it with 2v2, which worked fine. I don't think 8v8 is a good idea though.
    It might be possible to walk around in the hill as a mole but you will most likely get shot within a few seconds.


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    Traits [check it out if you’re interested]
    These are the major elements:
    · 100% health
    · Normal shields
    · 200% damage modifier
    · 120% speed
    · 0% jump height
    · Normal gravity
    · Bottomless clip
    · No armor abilities
    · Forced color: Brown



    Now it’s time for some more pictures and action shots!


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    In the picture up here you can see the Sprint armor ability. That has now been taken out.

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    Good things about this map in my opinion:

    1. The sniping is really challenging but not too challenging because of the fact you don't have to reload.
    2. Fair opportunities for both teams because the rounds are even. Remember you can only play with the red and blue team!
    3. The aesthetics look fine, I attempted to put some effort into the looks of the map. (I really doubt if that’s English by the way, sorry if not :S)

    Defend your coat of arms
    [​IMG]


    Bad things about this map in my opinion:



    1. Though I tried to remove the opportunity to walk on the huge platform, it might still be possible to get up there.
    2. Due to the height of the hill you sometimes don't seem to score a point. There’s no way I can fix that because if I lower the hill height you can go stand at the end of the underground because of the surface uplift. And if I make the hill higher and with that the teleporter, the gravity lifts won’t be powerful enough to lift you upwards enough. You will score a point though after you were in the hill during a full second, but it might look like you don't score points every time.




    Videos

    I highly suggest checking these videos out! They will explain a lot, even though it was sometimes only 1v1 or 2v2.

    [bungievid]23876757[/bungievid]

    More!

    My first ever video of gameplay on Whac-a-Mole. It's only 1v1 so please check out the spoiler to view more, better videos!

    [BungieVid]21755887[/BungieVid]

    UPDATES:

    Gameplay:

    Halo: Reach Minigame - Whac-a-Mole Full gameplay - YouTube

    Features/Commentaries:

    Tyler Feague was the first to make a video about my map on his YouTube channel, so I could show it to you guys. You can view down below. I would highly recommend checking his channel out because he makes great videos for YOU about YOUR maps, definitely subscribe to him!
    (Click here for his channel)

    My Forgings: Halo:Reach: Whack-A-Mole - YouTube

    As you could already see above the spoiler I've also made another clip of this map with some gameplay, this time it wasn't 1v1 but 4v5. Click here to view this clip on my fileshare.

    Other YouTube videos of the map:

    Halo Reach Epic Maps Episode 85: Whack A Mole - YouTube

    Forge Review 82 - Whac-a-Mole - YouTube

    Epilogue
    Thank you for reading, I would love to hear your feedback so I can improve some things and I hope you’ll have a great time playing this if you’re going to download this minigame!


     
    #1 REMkings, Aug 2, 2011
    Last edited: Apr 2, 2012
  2. a7x

    a7x Forerunner

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    I'll give this map a chance, but why the grid?
     
  3. CosmicJosh

    CosmicJosh Forerunner

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    You could do a couple of things in order to fix some of these problems:

    1: Have the gravity at 50%

    2: Use Vehicle Man-cannons...

    That's all I can see for now.
     
  4. REMkings

    REMkings BIOC
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    That's because I wanted to create a giant box and I thought the squares looked cool. If I wouldn't have used the grids you could only see the water around the platform, which wouldn't make sense (to me).

    Thanks by the way!


    It sounds like a good idea to change the gravity, I didn't test that yet, but if I use man cannons it will become way to difficult for the snipers since they will have to keep watch on a whole lot bigger area.
    Thank you for the advice!
     
    #4 REMkings, Aug 3, 2011
    Last edited: Aug 3, 2011
  5. a7x

    a7x Forerunner

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    I played this with 3 people to test it. How come there was only one mole and two snipers? Otherwise the map is ok.
     
  6. REMkings

    REMkings BIOC
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    First of all I need to know if those 3 people were including you or not.

    If so, the explanation is simple: There were two people in one team and only one in the other team. I highly recommend playing this with an identical number of players - unless the team with the fewest number of people is by far better than the other team. And did you play only one round? You should try to play all 6!
    So, no offence, but you just didn't play the game right. ;)

    If these 3 people weren't including you, you have to be more specific on what happened so I can try to help you fix that problem.
     
    #6 REMkings, Aug 3, 2011
    Last edited: Oct 20, 2011
  7. Truth 593

    Truth 593 Forerunner

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    Nice map, what I don't like is the teams, my solution:

    - Make the game infect with 1 alpha zombie and all the survivors with 1 life.

    hope that helps.
     
  8. REMkings

    REMkings BIOC
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    Thank you for your advice but unfortunately I can already tell you that it won't help.
    As I explained in the History (doesn't matter if you didn't read, I forgive you) I couldn't make it work properly when using Infection. The only reason humans would actually go into the grav lifts is because they would have a small chance of getting behind the zombie to kill him and earn 10 points for doing so (which is quite a big price). Since I couldn't add that chance by using multiple receiver teleporters (even if I only used two receivers - one under the ground and one behind the zombie - you would still get teleported back under the ground. You would never end up behind the zombie. I really have no idea why it happens like that, I guess Bungie didn't like my idea or something. :p

    But anyways, if I wouldn't add such an opportunity of getting to the zombie there's no way you would go into the grav lifts as a human. Why risking to get infected if you can also just stay under the ground? And because this would be unbelieveably boring I chose to use King of the Hill, with teams obviously.

    Now I know what you're going to say: "Then why not put a soft kill zone under the ground?"
    The answer to that is that it won't work, because the time between going into the lift and getting teleported back under the ground is too short to reset the soft kill zone. :(

    I hope you see my point. ;)
     
  9. Juggacly

    Juggacly Forerunner

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    I Downloaded This, I Tried with a full game of 16 to see if it would work but some of us didn't teleport in field, But Great Job!
     
  10. REMkings

    REMkings BIOC
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    Haha thanks man, I really appreciate you actually tried with full amount of people. Do you still have the clip so you can put it on your fileshare and I can download? I'd love to see how it plays and maybe I can improve stuff so everybody will teleport in field ;)
    But what did happen to those guys by the way?
     
  11. WinningByDefault

    WinningByDefault Forerunner

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    I honestly dont think this is a problem because what most people dont know is hills count partial seconds. You just dont score until a full second is there.

    Edit: Also, maybe its just me but your spoilers arent working...
     
    #11 WinningByDefault, Aug 22, 2011
    Last edited: Aug 22, 2011
  12. Poolio

    Poolio Forerunner
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    Yes, Nice Job with this map. It looks nice. I tried this and the only thing I hated was how fast the players got teleported. Im a good sniper, so it didn't bother me, but all but 1 of my teamates didn't get 1 point because they vanish so quickly. I know you can't really give them more hangtime, but if there is a way, it may help and make it a little easier for the sniping team.
     
  13. WinningByDefault

    WinningByDefault Forerunner

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    I think using vehicle grav lifts would work. You could also lower the gravity or something.
     
  14. lxlIcyBulletlxl

    lxlIcyBulletlxl Forerunner
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    Put a teleporter away from the map, that drops into another teleporter that teleports them back to add time to the delay between times in the soft killzone. As many as necessary.
     
  15. REMkings

    REMkings BIOC
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    Mwoah, sounds like an inventive idea but it will also increase the time before reappearing up top so the snipers will have to wait longer for a new target which might get boring after a while. But I could try, thanks for the tip.


    Yes, that's right, but not everybody knows this, unfortunately :(
    And about the spoilers: I guess it's you because I don't seem to have that problem, maybe come back later and try again? Because there's some great stuff hidden behind these spoilers... :p
     
    #15 REMkings, Aug 30, 2011
    Last edited: Aug 30, 2011

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