I don't mean things where you had a vague idea or where you built a super-rough draft and gave up. I mean something where you built a complete map, put spawns and objectives and weapons down, got it playable, maybe play-tested it a time or two (or more)... and then chucked it in a trash can like a fat chick discarding her surprise baby that popped out in the bathroom at prom (yes, that joke was horribly insensitive). I'm in the throes of a series of discards. I built one map that I loved aesthetically, and on paper I thought it would play well, but in practice it was just boring. No play test of it was even slightly interesting or unpredictable. It can't be saved without a top-to-bottom revision and major floor plan adjustment of some kind, which I will never bother with. After that map I made a couple solid maps that I ended up releasing, but since then I've made two more that are likely getting chucked due to a combination of problems that I don't want to overcome. It's not even that I think they can't be fixed or that I now hate the maps, it's just that I don't quite love the maps enough to do that much more work to get them into shape. I hate when this happens but it keeps happening a lot lately. At least I usually have another idea coming around the corner to console me. How about you?
Spooky Haunted mansions are ****ing impossible to recreate in Forgeworld... I think I'm going to get bored with the project and end up creating another giant *****.
I abandon alot of completed maps that have been tested. Though mine arn't always the greatest cause lets face it i suck at design, i do get the odd map thats really good that i just end up tossing.
I abandon them quite alot actually. Generally if I'm not really feeling it or like where it is going I will scrap it.
Honestly, I scrap more completed maps than I keep. The reason is that I am my own worst critic lol. Just the other day I was with someone from forge hub, can't remember who, and we were going through our old maps, and I showed several that I had completed just never decided to post. The person that I was showing was very surprised that I scrapped the maps I did, I replied with the cons of the map lol. I guess I say all this because I think it is better to scrap more than you keep. It ensures that the maps you do keep, will be good works of art and not just sludge.
I've posted maybe one map since Reach came out, and that was just to be one of the first that posted. I've attempted many, many more since then; but never finish them.
I don't think there are any projects that I remember scrapping. I normally start building projects and get them nearly completed, but take FOREVER to finish and publish them. Right now I am working on a series of multiplayer maps with a backstory and machinima to tie them together. I've finished most of it in terms of the map geometry, but I normally stop when it comes to placing the spawns and balancing everything. :S
That's interesting, why do you think that is? Do you end up disliking your own ideas? Do you just get bored in the amount of time it takes to build them?
I think I have about 13 maps in "testing", meaning they're sitting on my hard drive collecting dust because I have no ambition to play them.
I have scrapped at least eight or nine since I started forging with reach. All completed. And three very recently. Don't get me started on the half finished projects that I've scrapped!
I never really "scrap" maps so to speak, I just sorta forget about them and let them drift down to the bottom of my maps list. Most of those are my really early maps, back when I was just learning about design and how to forge, so I don't really miss them at all. Some interesting ideas, however, that might be cool to revisit in the future...
I generally don't abandon my maps. I just keep on testing, adding, deleting and repeating...OVER AND OVER The downside to this is that it takes a LONG time to finish a map, I've only finished one and it isn't even out of the testers guild yet. Besides, every map you made and abandoned wasn't really pointless...Think of them as learning curves. You felt they didn't play well, you must know why?
Only once. My 1st actual attempt at Reach's Forge had come out nicely in my opinion but since I never had a group of people to play-test I just completely abandoned it. I still have it but IDK if I'll actually delete it mainly because, like I said, it was my 1st fully made map in Reach. I'll probably keep it just so I can use it for comparison to then, now, & future maps.
Sadly, all of my maps. That's why I never even released one. I just lack the interest to finish. I'm making a map right now, the idea is going great, then I hit a road-block. That road-block is either me lacking interest, running out of aesthetic ideas or ideas in general, xbox problems (Got a New Xbox and Can't Transfer Data), my brother or I don't know what else to add to the map. :'[ If I had a better imagination, I could have finished many maps by now.