Hazard Highway is a racetrack that I have worked on for quite a while now. It started with a single kill ball going under a path, then grew to be the smooth, hazard filled racetrack it is today. It took me a long time to get the kill balls to work properly because when I started I didn't know that if there was a wall between the center of the killball and the racer, then the racer wouldn't die. When I found that out, I had to redo every killball's path so that the deadly effects of the killball could be felt. I also had to redo many parts of the track because they were either rough or they just didn't work well. I am quite pleased with the way the banks, killball paths and the jump worked out. This track is way more fun with more people, but I haven't been able to test it with more then four, so if you find spawn problems with more racers let me know so I could fix it. A General View of the Track The Jump with a Killball in the Way A View of Some of the Corners and Killball Paths YouTube - Race: Hazard Highway by E1ementa1 Chaos‏
I could record that video, if you would like me to, I have to go and record stuff from my TGIF party anyway. I can also probably get a better look and have proper feedback afterwards.
No problem, It might not be ready for an hour or two though, it all depends on my Upload speed. As for the track itself, it seemed as if you had some rough patches, where the mongoose would occasionally flip over or get stuck for a second, other than that it looked pretty good. Edit: There you go, feel free to edit it into your Original Post.
Guys why did you do the vidio 2? I like how you made you race track look and also how you plannted killballs and mines! Ill give it an dl..
i've played this map and i had tonnes of fun, really great smooth tracks an awesome jump and the hazards have been worked out very well.