double-dipped

Discussion in 'Reach Competitive Maps' started by zombified panda, Aug 1, 2011.

  1. zombified panda

    zombified panda Forerunner

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    double-dipped 2.0

    double-dipped 2.0
    by Zombified Panda

    [​IMG]

    double-dipped version 2.0 is a few aesthetics i wasn't able to put in 1.9 because of the $5000 budget contest. If you want to download double-dipped 1.9click here

    double-dipped is a small, symmetrical 2v2 map with a simple layout and long sightlines for some intense precision weapon battles. Thank you to everyone who helped play test, your guyses feedback really helped shape this map the way it is today.

    Players:
    2-4

    Game Types:
    Assault
    Capture the Flag
    Free for All
    Headhunter
    King of the Hill
    Oddball
    Slayer
    Bro Slayer
    Territories
    Custom Game Type: Doubles Slayer

    Weapons Powerups & Armor Abilities:
    x2 DMR - 10sec - 2s.c
    x2 Needle Rifle - 10sec - 2s.c
    x2 Needler - 45sec - 2s.c
    x2 Plasma Pistol - 60sec - 0s.c
    x2 Plasma repeater - 30sec- 2s.c
    x2 Frag Grenade - 30sec
    x2 Plasma Grenades - 30sec
    x1 Grenade Launcher - 120sec - 3s.c
    x1 Energy Sword - 180sec - 0s.c
    x1 Overshield - 120sec
    x2 Drop Shield - 25sec

    Update:

    2.0
    Added Aesthetics

    1.9
    Relocated and added spawns to each base, overshield area and to top grenade launcher area.

    1.8
    Changed power weapons to Grenade launcher & Energy sword.
    Bridge no longer spawns 180 seconds in, due to player confusion.
    Removed Aesthetic swords in the middle of kill ball due to players jumping in and dying.
    Moved grenades from top floor because of grenade spamming(one at each base).
    Added Plasma Repeater & Needle rifle to each base.
    Relocated Overshield from balcony to lower bridge to increase player movement.
    Added Drop shield for portable cover accross top bridge/ portable health pack.
    Changed some weapon location and modified weapons spare clips/ spawn time.
    Removed Aesthetic Falcon due to it being too big of a distraction.
    Fixed roof.
    Added a soft kill between bases for CTF due to some sneaky flag transfers
    Impossible to escape the map without dying.
    Smoothed out floors, ramps and bridge.
    Fixed Spawns (now you'll spawn at your base unless someone is in it, in that case you'll spawn to either the left or right of your base. That took forever to figure out)
    Added Aesthetics.

    Thats most of the changes, the rest are too miniscule to mention.

    Below are a few action shots of the map.

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    DOWNLOAD MAP
     
    #1 zombified panda, Aug 1, 2011
    Last edited: Aug 31, 2011
  2. MCGreen24

    MCGreen24 Forerunner

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    Be nice if you had some pictures.
     
  3. zombified panda

    zombified panda Forerunner

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    alright, picture's are up. I also added a weapon list and their respond/ clip size
     
    #3 zombified panda, Aug 1, 2011
    Last edited: Aug 30, 2011
  4. 12qwazx

    12qwazx Forerunner

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    The kill ball sheild is overpowering, no one can kill you if you are in, and only can damage you by getting in, so you may want to change that to sand bags or covers.
     
  5. Sugar

    Sugar Forerunner

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    Wow, does anybody actually comment on the map instead of little pieces? That is rather annoying that some people never make good criticism nowadays.

    Now for the map, I like the use of the braces with the bridges and also the sniper spawn adds in a nice aesthetic. The bridge is pretty neat how it spawns late in the game and the angled walls are a neat touch. Seems pretty balanced by the weapon list. This map has a lot of neat uses of structures and I like this quite a lot.
     
  6. zombified panda

    zombified panda Forerunner

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    @12qwazx
    the kill ball is just cover, there's a kill boundary placed in the middle so there's no way inside.

    @Sugar
    thank you, a quarter of my budget went to the layout. Then once I had everything the way I wanted, the other quarter was spent on aesthetics, so i'm glad you like it! I feel the weapons are pretty balanced, but i'm open to criticism and change before the end of the competition.
     
  7. Draw the Line

    Draw the Line Ancient
    Senior Member

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    It's nice to see some budget maps starting to hit the forums. I'm glad you pushed yourself with the budget. Good luck to you in the competition!
     
  8. zombified panda

    zombified panda Forerunner

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    I know, im excited to see what everyone else has done with half budget and so far im impressed. Its a cool idea for a competition, i hope FH keep's doing stuff like this!
     
  9. Tycho

    Tycho Forerunner
    Senior Member

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    The kill ball killed it for me. Looked like a good competitive map for a second too.
     
  10. zombified panda

    zombified panda Forerunner

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    @Tycho
    I left the kill ball in version 2.0 because i think it's a unique form of cover and it leads to some interesting strategies. I did however remove the two aesthetic sword's in the middle of the kill ball because in playtesting people kept jumping inside and dying. The swords became too big of a distraction and a bit misleading.
     

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