Commons By: Seven oh Three and unoverrated Commons is a old symmetrical room based map that was designed a while ago and has now been brought to the surface. The map is themed after a common area featuring a tree, multiple benches, and a central grassy area. These said features help attribute to the goal of creating a map that has a unique gaming enviorment while maintaining a high level of competition. WEAPONS: Sniper Rifle x1 Rocket Launcher x1 DMR x4 NR x2 Plasma Pistol x1 Evade x1 GAMETYPES: MLG CTF 5 MLG Slayer MLG KotH MLG Zealot Bomb PICTURES: TREE: Rockets: Spawn: Snipe: Middle: Blue Hall: Overhead: DOWNLO AD COMMONS
This map is too big to only support eight players, try upgrading it to 12 players. But i do love the layout. Plus you have some decent aesthetics.
It's not too big in my opinion. Of course I have no idea about 6v6 though. I see it being either really good or really bad
You obviously use AR start..... I use DMR... actually I use MLG, thats why It's posted in the MLG section. Its not as big as sanctuary and I'ts in...
I like the shape of the map it's different and more clearer for options. The map is very neated out with good touches. I like the size of this map, it fits in a good spawn with an area with more roam. You got a download my friend.
Wow man. Beautiful is an understatement for this map. Actually, it's an understatement for all the maps you've recently released. They are all high-quality and beautiful to look at. Amazing job! Dont know about gameplay, but i'm certain you've worked it out nicely with sightlines and spawns. Again, amazing maps and another download.
Shouldn't the map say by Seven Oh Three and reforged by Uno? No offense brohiem, but you didn't do much for this map... Kind of like how you hijacked Solace as well. *shrug* As for the size issues, yes it is too big. And the LoS to the bottom hill by the tree is terribly long and straight.
Seven and I replaced almost every object on here so no. As for Solace I placed every single object on it except for some rocks.
Nice looking map! I have to DL and check it out, I'm wondering, How do the stairs work? Can you walk up them? I guess I'll find out Oh and ill post back once I have had the chance to play!
The stairs (pretty much any long piece can be used as stairs) are placed under a 3x3 block, short. The 3x3 block short is turned upside down, then turned to match the angle of a standard ramp (26-27 degrees). The 3x3 has an invisible barrier as a floor, so the 'stairs' don't have any effect on grenades or walking. I haven't actually tried it though, but that's what is going on here
soooooooooooooooooooooooooooo.. did anyone else notice the giant **** outside the windows?... LOL other than that, this is a really sick MLG map
Nice remake of Taurus! Jk, jk. (You might not have heard it, but Bloodgulch was calling a 1v1 map called Taurus "very similar to commons, almost to the point where you could mistake it for an edit" and I just find that very funny.) I don't really fancy some of those really long and straight lines of sight, but otherwise it's all good.
Complete genious with the clean asymetrical design. I really like how it is a bigger MLG map too (I think we need more big MLG maps). Also I really like the stair design, it is the first time I have seen that design. The only thing I would worry about is the budget, it looks like you used some pretty expensive pieces.