Offbeat

Discussion in 'Halo 3 Competitive Maps' started by Mysterious D, Apr 21, 2008.

  1. xSharpshooter94

    xSharpshooter94 Ancient
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  2. xSharpshooter94

    xSharpshooter94 Ancient
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  3. xSharpshooter94

    xSharpshooter94 Ancient
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  4. Y35 <3

    Y35 <3 Ancient
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    very very good
    you got my download and you'll be sure to know i've added this to my "play this custom game with my friends" list
    5/5 lol
     
  5. Knight Kninja

    Knight Kninja Ancient
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    i was gonna find every way out of this map.. oh well gobbles got to it first.. il find annother victim. great asthetics btw
     
  6. MealonX

    MealonX Ancient
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    looks fun, when i get a chance I will dl
     
  7. CaMOfo

    CaMOfo Ancient
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    W00t, nice interlocking
    favorite part: the sentiel beam spawn
     
  8. murdermac

    murdermac Ancient
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    lol, good one
     
  9. Egoender

    Egoender Ancient
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  10. Travis The Hutt

    Travis The Hutt Ancient
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    I like it I have already downloaded it, and like nemihara said, there are some gameplay promblems.
     
  11. Tex

    Tex Ancient
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    OI! This looks like a lot of fun, i think i will add this to my collection and run around blowing people up with fusion coils, great description, and i really liked the "extras"
     
  12. jpatt94

    jpatt94 Ancient
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    Good job. I think I'll try using MS paint when designing my map.
     
  13. IxGUNxSLINGERxI

    IxGUNxSLINGERxI Ancient
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    this map is epic my favorite part would have to be the fusion coil trap its a blast to kill people with this map=5/5
     
  14. Blaze

    Blaze Sustain Designer
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    i dled this awile ago and its very good. map: 4/5 post: 5/5. keep it up.
     
  15. Xxteroronwheels

    Xxteroronwheels Ancient
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  16. Matty

    Matty Ancient
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    Map Name: Offbeat
    Author: Dom Says Oi
    Reviewed By: Matty

    Enjoyment: 7/10
    The map features alot of fun areas. The highground is a rewarding area to control, however it is very risky for a player to stay there for long. The interiors made for some very fun combat, and it was a very thrilling match. However the spawning stystem seemed flawed, and began to affect the gameplay. We spawned in the building a vast majority of the time, and as we ran outside, someone would spawn behind us and shoot is in the back.
    Balance: 6/10
    The weapons are pretty well balanced. No weapon seems overly powerful. The only problem is that you havnt changed the run-time maximums on the weapons and equipment, meaning around 5 of every weapon can be present at any given time. We experienced this slightly, and we had 2 sniper rifles and 2 shotguns present in the match at the same time.

    Durability: 5/10
    We were unable to find a way outside of the map, although you can frag jump onto the top corner wall, above the rocket building. It is a very offensive position, and you can wreak havok on alot of people before you are finally killed. Also the spawning system needs improving. The spawns always seem to end up in the building, and a majority of the fighting takes place in there, even though it isnt really a fun environment to fight in.

    Aesthetics: 8/10
    If this map was down to looks, it would probably have been featured already. This really is a work of forging art. Lots of very interesting interlocking. Lots of merging that looked like it took a long time to perfect. The Rocket Building is very nicely constructed, and i really like that you merged the fence wall ramp into the ground to remove the 'bump'. My only issue with that is that fence walls are a really bad item to use as a floor, and that is because it has very bad physics with grenades. Sometimes a grenade will stop, sometimes it can bounce back at you, and it is very frustrating. Also some of the interlocking is quite bumpy, especially around the turret area.

    Originality: 7/10
    It is a very nice shape. Lots of areas to spawn in safely. Lots of interesting shapes created using interlocking that i havnt seen before. You gave me a few ideas for a map just looking at it in forge. You have created a very map that may look like alot of the others, but tends to play quite differently. Matches tend to be a fight for the highground, when they usually are a fight for the most powerful weapon.

    Overall score (Average of the above): 7/10
    This map is very well constructed. The overall shape is a perfect size, and offers lots of 'safe' areas to spawn in. You have also used the merging and interlocking glitches to a very high standard. Unfortunately, the spawning system needs alot of tweaking, and you may consider blocking off the area at the very top, it may only take 1 piece of scenery. The issues are relatively simple to fix, and i hope you take them into account and consider a v2.
     
  17. halomastre

    halomastre Ancient
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    cool map it is very original
     
  18. dented_drum

    dented_drum Ancient
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    Wow, nice looking map, bro. I was more perplexed than anything. I'm trying to figure out how it's shaped and what not, although your Picasso put that into perspective a bit. Looks totally worth checking out. Good job.
     
  19. SPAGETTII

    SPAGETTII Ancient
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    Very Nice
    good merging/interlocking
     
  20. ROC bioflame

    ROC bioflame Ancient
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    LOL, I like your mini- layout of the map on Microsoft Paint. I'll download and check it out.
     

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