very very good you got my download and you'll be sure to know i've added this to my "play this custom game with my friends" list 5/5 lol
i was gonna find every way out of this map.. oh well gobbles got to it first.. il find annother victim. great asthetics btw
OI! This looks like a lot of fun, i think i will add this to my collection and run around blowing people up with fusion coils, great description, and i really liked the "extras"
this map is epic my favorite part would have to be the fusion coil trap its a blast to kill people with this map=5/5
Map Name: Offbeat Author: Dom Says Oi Reviewed By: Matty Enjoyment: 7/10 The map features alot of fun areas. The highground is a rewarding area to control, however it is very risky for a player to stay there for long. The interiors made for some very fun combat, and it was a very thrilling match. However the spawning stystem seemed flawed, and began to affect the gameplay. We spawned in the building a vast majority of the time, and as we ran outside, someone would spawn behind us and shoot is in the back. Balance: 6/10 The weapons are pretty well balanced. No weapon seems overly powerful. The only problem is that you havnt changed the run-time maximums on the weapons and equipment, meaning around 5 of every weapon can be present at any given time. We experienced this slightly, and we had 2 sniper rifles and 2 shotguns present in the match at the same time. Durability: 5/10 We were unable to find a way outside of the map, although you can frag jump onto the top corner wall, above the rocket building. It is a very offensive position, and you can wreak havok on alot of people before you are finally killed. Also the spawning system needs improving. The spawns always seem to end up in the building, and a majority of the fighting takes place in there, even though it isnt really a fun environment to fight in. Aesthetics: 8/10 If this map was down to looks, it would probably have been featured already. This really is a work of forging art. Lots of very interesting interlocking. Lots of merging that looked like it took a long time to perfect. The Rocket Building is very nicely constructed, and i really like that you merged the fence wall ramp into the ground to remove the 'bump'. My only issue with that is that fence walls are a really bad item to use as a floor, and that is because it has very bad physics with grenades. Sometimes a grenade will stop, sometimes it can bounce back at you, and it is very frustrating. Also some of the interlocking is quite bumpy, especially around the turret area. Originality: 7/10 It is a very nice shape. Lots of areas to spawn in safely. Lots of interesting shapes created using interlocking that i havnt seen before. You gave me a few ideas for a map just looking at it in forge. You have created a very map that may look like alot of the others, but tends to play quite differently. Matches tend to be a fight for the highground, when they usually are a fight for the most powerful weapon. Overall score (Average of the above): 7/10 This map is very well constructed. The overall shape is a perfect size, and offers lots of 'safe' areas to spawn in. You have also used the merging and interlocking glitches to a very high standard. Unfortunately, the spawning system needs alot of tweaking, and you may consider blocking off the area at the very top, it may only take 1 piece of scenery. The issues are relatively simple to fix, and i hope you take them into account and consider a v2.
Wow, nice looking map, bro. I was more perplexed than anything. I'm trying to figure out how it's shaped and what not, although your Picasso put that into perspective a bit. Looks totally worth checking out. Good job.