Help balancing Infection...

Discussion in 'Halo and Forge Discussion' started by ZipZapZop, Jul 30, 2011.

  1. ZipZapZop

    ZipZapZop Forerunner
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    I need a bit o' help.

    I made an Infection map with a bunch of long sightlines, so I figured the Zombies deserved a slight buff. However, upon playtesting it, the humans always get wiped out within a minute. My question is, how can I balance it so both sides have a chance and still make it fun?

    P.S. : No you cannot drive the vehicles. However, you can still flip them, I don't know how to disable that.

    Gameplay Video demonstrating what I mean:

    ‪Unfinished Infection Project: Gameplay Preview‬‏ - YouTube

    Help / Suggestions appreciated.
     
    #1 ZipZapZop, Jul 30, 2011
    Last edited: Jul 30, 2011
  2. Rsvi Etzudee

    Rsvi Etzudee Forerunner
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    Make it like most infection maps here on FH; Humans are 3-5 hits, no recharge, zombies can take more than one shotgun hit from point blank range. Experiment a bit, don't be afraid to mix and match. Also, if you want testers, i'm up for it, just send me a message. GT:Rsvi Etzudee
     
  3. james 24993

    james 24993 Forerunner

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    Well I guess you could make the zombies move slower, after all they have sprint and there's plenty of cover.

    BTW why were there so many zombies? Was it partway through a game?

    Nice map BTW
     
  4. ZipZapZop

    ZipZapZop Forerunner
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    I'll try it out. While I can't see zombies surviving shotgun hits at point-blank on this map being a good thing, maybe I'll tweak the settings a bit. Because the humans lost every single time. Most of the time the rounds only took a minute or two.
     
  5. Rsvi Etzudee

    Rsvi Etzudee Forerunner
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    I know what you mean but if the humans have more health also, i think it would be pretty balanced.
     

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