Hemorrhage V2

Discussion in 'Reach Competitive Maps' started by ty13rm0rr15, Jul 27, 2011.

  1. Reign

    Reign Forerunner

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    An idea similar to yours that might work is putting a ramped bridge, and the bridge leads to a sniper tower but the line of sight is reduced. (It wouldn't be possible to see the bases, only the middle of Hemmorhage)


    The floating base with a sniper is extremely overpowered on a map that is already broken and overpowered. If you're going to leave the base on the map, you should make it smaller and reduce the lines of sight so others would at least have a chance to kill the sniper.
     
  2. ty13rm0rr15

    ty13rm0rr15 Forerunner

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    After all the BAD criticism im just gonna quit on this and create maybe another battlefield like my RVB Ultimate Battlefield.
     
  3. Sugar

    Sugar Forerunner

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    You want to make a map enjoyable, start with a lot of work and get a much more creative idea. I'm sorry but if you call this a map, then you have no sense in creativity. This is ridiculous.
     
  4. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    yeah man, trying to improve hemorrhage was a cool thing to try, but the way you made it isn't the idea. Regarding hemorrhage, people need more places to be and reasons to push to the other side. They need reasons to move out and keep moving. It's not as easy since you start and end with the same weapon. Hemorrhage is already near its best in my opinion

    When you focus on reaching one power position that completely dominates the rest of the map, it's basically a game of king of the hill (figuratively).

    Still no offense, but yes, I would try something different and original. Original maps show others that you didn't just make a knock-off of another map.
     

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