So I vaguely remember playing this game back in Halo 3 where all the players were stuffed into a tiny room where propane tanks flew at them, and I set out to find a use for the propane tanks flying every which way. Well, my idea only turned out to be a little different, using an arena instead of a tiny room. But here's where I'm having a problem. Initially I gave the people lighting the propane tanks swords and turned their weapons and melee damage down to 50%. That turned out to be too high and the propane tanks just exploded on contact. I then lowered them to the lowest setting besides 0%, which is 25%, and now it takes two hits from the sword to light them and send them flying, but here's the catch, they don't explode until 15-20 seconds later... This seriously slows down the gameplay as the humans easily dodge the propane tanks while the zombies have nothing to do. I do know that two shots from the pistol at normal damage will do the trick, but I'd much rather the player hit it. Any suggestions?
you should add me on XBL (Barbaric_Emu2), i have a map that's pretty much what you're talking about i made like 2 weeks ago
I wound going with a pistol with 100% weapons damage and 50% melee damage. The map is up by the way: http://www.forgehub.com/forum/reach-mini-game-maps/129944-propulsion.html